Implement custom data save in settings and savegames (#484)

This commit is contained in:
Julian Murgia
2022-01-13 11:09:06 +01:00
committed by GitHub
parent a363b0c0c2
commit 2179b803e0
11 changed files with 61 additions and 8 deletions

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@@ -11,7 +11,7 @@ bus/2/name = "Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/volume_db = -60.0
bus/2/send = "Master"
bus/3/name = "Speech"
bus/3/solo = false

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@@ -282,6 +282,20 @@ func hide_main_menu():
pass
# Custom function that is meant to apply custom settings. Called right after
# Escoria settings file was loaded.
func apply_custom_settings(custom_settings: Dictionary):
pass
# Custom function automatically called when save game is created.
#
# *Returns* A Dictionary containing the custom data to be saved within the
# game file.
func get_custom_data() -> Dictionary:
return {}
# Shows the crash popup when a crash occurs
#
# #### Parameters

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@@ -154,6 +154,8 @@ func _do_save_game(p_savename: String) -> ESCSaveGame:
escoria.globals_manager.save_game(save_game)
escoria.object_manager.save_game(save_game)
escoria.main.save_game(save_game)
save_game.custom_data = escoria.game_scene.get_custom_data()
return save_game
@@ -323,6 +325,7 @@ func save_settings():
settings_res.speech_volume = escoria.settings.speech_volume
settings_res.fullscreen = escoria.settings.fullscreen
settings_res.skip_dialog = escoria.settings.skip_dialog
settings_res.custom_settings = escoria.settings.custom_settings
var directory: Directory = Directory.new()
if not directory.dir_exists(settings_folder):

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@@ -27,3 +27,6 @@ export var globals: Dictionary = {}
# Escoria objects exported from ESCObjectsManager
export var objects: Dictionary = {}
# Custom data
export var custom_data: Dictionary = {}

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@@ -41,3 +41,6 @@ export var fullscreen: bool = false
# True if skipping dialogs is allowed
export var skip_dialog: bool = true
# Dictionary containing all user-defined settings.
export var custom_settings: Dictionary

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@@ -306,6 +306,8 @@ func apply_settings(p_settings: ESCSaveSettings) -> void:
linear2db(settings.speech_volume)
)
TranslationServer.set_locale(settings.text_lang)
game_scene.apply_custom_settings(settings.custom_settings)
# Input function to manage specific input keys

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@@ -33,6 +33,7 @@ func _ready():
set_escoria_ui_settings()
set_escoria_sound_settings()
set_escoria_platform_settings()
ProjectSettings.save()
# Prepare the settings in the Escoria UI category

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@@ -112,6 +112,7 @@ func _on_speech_volume_value_changed(value: float) -> void:
# Save the settings
func _on_apply_pressed():
escoria.settings.custom_settings["a_custom_setting"] = 100
escoria.save_manager.save_settings()
settings_changed = false
emit_signal("back_button_pressed")