Implement custom data save in settings and savegames (#484)
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@@ -144,11 +144,6 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_condition.gd"
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}, {
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"base": "Reference",
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"class": "ESCController",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc_controller.gd"
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}, {
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"base": "ESCStatement",
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"class": "ESCDialog",
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"language": "GDScript",
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@@ -587,7 +582,6 @@ _global_script_class_icons={
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"ESCCommandRegistry": "",
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"ESCCompiler": "",
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"ESCCondition": "",
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"ESCController": "",
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"ESCDialog": "",
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"ESCDialogManager": "",
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"ESCDialogOption": "",
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@@ -756,7 +750,7 @@ main/game_migration_path=""
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esc_show_debug_prompt={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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switch_action_verb={
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