Implement custom data save in settings and savegames (#484)

This commit is contained in:
Julian Murgia
2022-01-13 11:09:06 +01:00
committed by GitHub
parent a363b0c0c2
commit 2179b803e0
11 changed files with 61 additions and 8 deletions

View File

@@ -144,11 +144,6 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_condition.gd"
}, {
"base": "Reference",
"class": "ESCController",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc_controller.gd"
}, {
"base": "ESCStatement",
"class": "ESCDialog",
"language": "GDScript",
@@ -587,7 +582,6 @@ _global_script_class_icons={
"ESCCommandRegistry": "",
"ESCCompiler": "",
"ESCCondition": "",
"ESCController": "",
"ESCDialog": "",
"ESCDialogManager": "",
"ESCDialogOption": "",
@@ -756,7 +750,7 @@ main/game_migration_path=""
esc_show_debug_prompt={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
switch_action_verb={