Fix call to interrupt method after acfb3d9ddd
This commit is contained in:
committed by
Duncan Brown
parent
04348147b9
commit
238b1d28f1
@@ -564,7 +564,7 @@ func perform_inputevent_on_object(
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# Manage exits
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# Manage exits
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if obj.node.is_exit and current_action in ["", ACTION_WALK]:
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if obj.node.is_exit and current_action in ["", ACTION_WALK]:
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escoria.event_manager.interrupt_running_event()
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escoria.event_manager.interrupt()
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escoria.event_manager.clear_event_queue()
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escoria.event_manager.clear_event_queue()
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_activate(ACTION_EXIT_SCENE, obj)
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_activate(ACTION_EXIT_SCENE, obj)
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else:
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else:
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@@ -349,6 +349,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_script.gd"
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"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_script.gd"
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}, {
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}, {
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"base": "Reference",
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"class": "ESCSettingsManager",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/save_data/esc_settings_manager.gd"
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}, {
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"base": "Control",
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"base": "Control",
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"class": "ESCSoundPlayer",
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"class": "ESCSoundPlayer",
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"language": "GDScript",
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"language": "GDScript",
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@@ -658,6 +663,7 @@ _global_script_class_icons={
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"ESCSaveSettings": "",
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"ESCSaveSettings": "",
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"ESCScheduledEvent": "",
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"ESCScheduledEvent": "",
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"ESCScript": "",
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"ESCScript": "",
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"ESCSettingsManager": "",
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"ESCSoundPlayer": "",
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"ESCSoundPlayer": "",
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"ESCSpeechPlayer": "",
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"ESCSpeechPlayer": "",
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"ESCStatement": "",
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"ESCStatement": "",
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