chore: storing version and changelog
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## [4.0.0-alpha.219](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.219) (2022-10-24)
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### Bug Fixes
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* Support for both int and real for set_angle command ([fd6142c](https://github.com/godot-escoria/escoria-demo-game/commit/fd6142c7c250b2b73f4e22ce0f8b33041fc7e96f))
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## [4.0.0-alpha.218](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.218) (2022-09-14)
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@@ -358,7 +358,7 @@ func _on_mouse_left_clicked_item(item: ESCItem, event: InputEvent) -> void:
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if not hover_stack.empty():
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var next_item = hover_stack.pop_back()
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_on_mouse_left_clicked_item(next_item, event)
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return
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if not escoria.action_manager.is_object_actionable(item.global_id):
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