chore: storing version and changelog
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@@ -1,3 +1,12 @@
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## [4.0.0-alpha.181](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.181) (2022-05-02)
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### Bug Fixes
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* implement varargs for ESC commands. 'custom' makes use of this [#592](https://github.com/godot-escoria/escoria-demo-game/issues/592) ([738ce0d](https://github.com/godot-escoria/escoria-demo-game/commit/738ce0debca0f51ae3b639838eb959c01850ce9c))
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## [4.0.0-alpha.180](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.180) (2022-05-02)
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## [4.0.0-alpha.180](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.180) (2022-05-02)
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@@ -9,7 +9,7 @@
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# - *object*: Global ID of the target `ESCItem`
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# - *object*: Global ID of the target `ESCItem`
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# - *node*: Name of the child node of the target `ESCItem`
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# - *node*: Name of the child node of the target `ESCItem`
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# - *func_name*: Name of the function to be called
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# - *func_name*: Name of the function to be called
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# - params: Any arguments to be passed to the function (array and object parameters are not supported).
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# - params: Any arguments to be passed to the function (array and object parameters are not supported).
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# Multiple parameters can be passed by simply passing them in as additional arguments separated by
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# Multiple parameters can be passed by simply passing them in as additional arguments separated by
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# spaces, e.g. `custom the_object the_node the_function arg1 arg2 arg3`
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# spaces, e.g. `custom the_object the_node the_function arg1 arg2 arg3`
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#
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#
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@@ -205,7 +205,7 @@ func queue_event(event: ESCEvent) -> void:
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escoria.logger.debug(message % [event.name, CHANNEL_FRONT])
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escoria.logger.debug(message % [event.name, CHANNEL_FRONT])
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return
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return
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elif _is_event_running(event, CHANNEL_FRONT):
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elif _is_event_running(event, CHANNEL_FRONT):
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# Don't queue the same event if it's already running.
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# Don't queue the same event if it's already running.
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escoria.logger.debug(
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escoria.logger.debug(
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"Event %s already running in channel '%s'. Won't be queued."
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"Event %s already running in channel '%s'. Won't be queued."
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% [event.name, CHANNEL_FRONT]
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% [event.name, CHANNEL_FRONT]
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@@ -248,7 +248,7 @@ func queue_background_event(channel_name: String, event: ESCEvent) -> void:
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escoria.logger.debug(message % [event.name, channel_name])
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escoria.logger.debug(message % [event.name, channel_name])
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return
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return
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elif _is_event_running(event, CHANNEL_FRONT):
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elif _is_event_running(event, CHANNEL_FRONT):
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# Don't queue the same event if it's already running.
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# Don't queue the same event if it's already running.
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escoria.logger.debug(
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escoria.logger.debug(
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"Event %s already running in channel '%s'. Won't be queued."
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"Event %s already running in channel '%s'. Won't be queued."
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% [event.name, channel_name]
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% [event.name, channel_name]
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@@ -120,7 +120,7 @@ func validate(command: String, arguments: Array) -> bool:
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if arguments[index] == null:
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if arguments[index] == null:
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# No type checking for null values
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# No type checking for null values
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continue
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continue
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if has_varargs and index == arguments.size() - 1:
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if has_varargs and index == arguments.size() - 1:
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# If we have varargs at the end, do not validate them.
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# If we have varargs at the end, do not validate them.
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continue
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continue
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