Localization (#15)

## Changes (escoria-core)
> Pending to do a PR to the core.
- Added `es` langcode with the corresponding flag image.
- Translated literals for `es`

## Changes (gymkhana)
-  Added `turno_cocina` localization csv.
- Proof of concept for tooltips & dialogs.

## Notes
- For tooltips just use the literals. Godot will automatically search for a translation key first.
- For ESC just use `translation_key:"Default text"`

## How to test
- In the option menu ES should be selectable.
- The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`.

Reviewed-on: gymkhana/gymkhana#15
Co-authored-by: oier <oierbravo@gmail.com>
Co-committed-by: oier <oierbravo@gmail.com>
This commit is contained in:
2023-09-26 00:13:55 +02:00
committed by Oier Bravo
parent 6cbd466f76
commit 2d32f4b312
22 changed files with 241 additions and 72 deletions

View File

@@ -45,7 +45,7 @@ is_exit = true
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
tooltips = {
"action1": "Entrar en la cocina"
"action1": "cocina_delante_puerta_cocina_action1"
}
animations = null
@@ -68,7 +68,7 @@ is_exit = true
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
tooltips = {
"action1": "Bajar a la despensa"
"action1": "cocina_delante_puerta_despensa_action1"
}
animations = null
@@ -91,7 +91,7 @@ is_exit = true
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
tooltips = {
"action1": "Ir detrás"
"action1": "cocina_delante_puerta_detras_action1"
}
animations = null
@@ -109,12 +109,12 @@ global_id = "puerta_detras_start"
position = Vector2( 813, 440 )
dialog_color = Color( 0, 1, 0.462745, 1 )
tooltips = {
"action1": "Observar sujeto",
"action2": "Hablar"
"action1": "cocina_delante_eneko_smoking_action1",
"action2": "cocina_delante_eneko_smoking_action2"
}
action3_target_texts = {
"bombona2": "Toma, un regalo",
"caja_herramientas": "Regalar"
"caja_herramientas": "Regalar",
"turno_cocina_frontal": "Ofrecer"
}
target_when_selected_action_is_in = [ "action3" ]
selectable = true
@@ -134,3 +134,25 @@ position = Vector2( 1425, 527 )
script = ExtResource( 5 )
global_id = "new_game_start_location"
is_start_location = true
[node name="pegatinas" type="Area2D" parent="."]
pause_mode = 1
position = Vector2( 870, 264 )
script = ExtResource( 6 )
global_id = "cocina_delante_pegatinas"
esc_script = "res://gymkhana/rooms/turno_cocina/cocina_delante/esc/pegatinas.esc"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
tooltips = {
"action1": "cocina_delante_pegatinas_action1",
"action2": "cocina_delante_pegatinas_action2"
}
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="pegatinas"]
position = Vector2( -33, -25 )
polygon = PoolVector2Array( -20, 43, 37, 46, 39, 87, 57, 86, 92, 84, 91, -16, 47, -17, -20, -17, -21, 26 )
[node name="ESCLocation" type="Position2D" parent="pegatinas"]
position = Vector2( -99, 213 )
script = ExtResource( 5 )

View File

@@ -25,7 +25,7 @@
set_gui_visible false
walk_block player puerta_cocina_start
set_angle player 180
say current_player "Alo Uli!"
say current_player hello_start_game:"Alo Uli!"
set_gui_visible true
accept_input ALL

View File

@@ -0,0 +1,5 @@
:action1
say_random current_player turno_cocina_pegatinas 5 1
:action2
say eneko_smoking pegatinas_action2_eneko_smoking_say:"Eh! las pegatinas no se tocan"