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Balloonpopper authored and Julian Murgia committed 2022-03-17 22:33:20 +01:00
1 parent 1e0862c3f2
commit 2dd931fdd0
2 files changed
+11 -11

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@@ -1,14 +1,14 @@
# `walk object target [speed]` # `walk object target [walk_fast]`
# #
# Moves the specified `ESCPlayer` or movable `ESCItem` to `target` # Moves the specified `ESCPlayer` or movable `ESCItem` to `target`
# while playing the `object`'s walking animation. This command is non-blocking. # while playing `object`'s walking animation. This command is non-blocking.
# This command will use the normal walk speed by default.
# #
# **Parameters** # **Parameters**
# #
# - *object*: Global ID of the object to move # - *object*: Global ID of the object to move
# - *target*: Global ID of the target object # - *target*: Global ID of the target object
# - *speed*: The speed the `object` will walk in pixels per second (will # - *walk_fast*: Whether to walk fast (`true`) or normal speed (`false`).
# default to the speed configured on the `object`)
# #
# @ESC # @ESC
extends ESCBaseCommand extends ESCBaseCommand
@@ -19,8 +19,8 @@ class_name WalkCommand
func configure() -> ESCCommandArgumentDescriptor: func configure() -> ESCCommandArgumentDescriptor:
return ESCCommandArgumentDescriptor.new( return ESCCommandArgumentDescriptor.new(
2, 2,
[TYPE_STRING, TYPE_STRING, TYPE_INT], [TYPE_STRING, TYPE_STRING, TYPE_BOOL],
[null, null, null] [null, null, false]
) )
@@ -1,14 +1,14 @@
# `walk_block object target [speed]` # `walk_block object target [walk_fast]`
# #
# Moves the specified `ESCPlayer` or movable `ESCItem` to `target` # Moves the specified `ESCPlayer` or movable `ESCItem` to `target`
# while playing `object`'s walking animation. This command is blocking. # while playing `object`'s walking animation. This command is blocking.
# This command will use the normal walk speed by default.
# #
# **Parameters** # **Parameters**
# #
# - *object*: Global ID of the object to move # - *object*: Global ID of the object to move
# - *target*: Global ID of the target object # - *target*: Global ID of the target object
# - *speed*: The speed the `object` will walk in pixels per second (will # - *walk_fast*: Whether to walk fast (`true`) or normal speed (`false`).
# default to the speed configured on the `object`)
# #
# @ESC # @ESC
extends ESCBaseCommand extends ESCBaseCommand
@@ -19,8 +19,8 @@ class_name WalkBlockCommand
func configure() -> ESCCommandArgumentDescriptor: func configure() -> ESCCommandArgumentDescriptor:
return ESCCommandArgumentDescriptor.new( return ESCCommandArgumentDescriptor.new(
2, 2,
[TYPE_STRING, TYPE_STRING, TYPE_INT], [TYPE_STRING, TYPE_STRING, TYPE_BOOL],
[null, null, null] [null, null, false]
) )