chore: storing version and changelog
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@@ -1,3 +1,7 @@
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## [4.0.0-alpha.183](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.183) (2022-05-11)
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## [4.0.0-alpha.182](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.182) (2022-05-11)
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@@ -526,7 +526,7 @@ func perform_inputevent_on_object(
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# In case of an interrupted walk, we don't want to proceed.
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if context == null:
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return
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destination_position = context.target_position
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dont_interact = context.dont_interact_on_arrival
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@@ -297,11 +297,11 @@ func interrupt(exceptions: PoolStringArray = []) -> void:
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for event in events_queue[channel_name]:
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if event.name in exceptions:
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continue
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escoria.logger.debug("Interrupting queued event %s in channel %s..."
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% [event.name, channel_name])
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event.interrupt()
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events_queue[channel_name].clear()
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@@ -365,7 +365,7 @@ func _perform_script_events(room: ESCRoom) -> void:
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)
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]
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)
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command_strings.append("%s 0.1" % _wait.get_command_name())
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command_strings.append("%s ALL" % _accept_input.get_command_name())
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