chore: storing version and changelog

This commit is contained in:
StraToN
2022-05-11 17:19:59 +00:00
parent 152d92372e
commit 3304d11579
4 changed files with 8 additions and 4 deletions

View File

@@ -1,3 +1,7 @@
## [4.0.0-alpha.183](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.183) (2022-05-11)
## [4.0.0-alpha.182](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.182) (2022-05-11)

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@@ -526,7 +526,7 @@ func perform_inputevent_on_object(
# In case of an interrupted walk, we don't want to proceed.
if context == null:
return
destination_position = context.target_position
dont_interact = context.dont_interact_on_arrival

View File

@@ -297,11 +297,11 @@ func interrupt(exceptions: PoolStringArray = []) -> void:
for event in events_queue[channel_name]:
if event.name in exceptions:
continue
escoria.logger.debug("Interrupting queued event %s in channel %s..."
% [event.name, channel_name])
event.interrupt()
events_queue[channel_name].clear()

View File

@@ -365,7 +365,7 @@ func _perform_script_events(room: ESCRoom) -> void:
)
]
)
command_strings.append("%s 0.1" % _wait.get_command_name())
command_strings.append("%s ALL" % _accept_input.get_command_name())