Implemented tooltip follows mouse (not perfect).

Fixed bug when using mousewheel action on inventory items.
Added a debug mode for tooltip following mouse
This commit is contained in:
Julian Murgia
2021-02-19 07:53:45 +01:00
parent 52d19c34bd
commit 38f554b496
24 changed files with 421 additions and 174 deletions

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Width:  |  Height:  |  Size: 174 B

After

Width:  |  Height:  |  Size: 174 B

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@@ -7,6 +7,7 @@ func get_class():
export(float) var mouse_tooltip_margin = 50.0
var tooltip_node : Object
### EDITOR TOOLS ###
enum EDITOR_GAME_DEBUG_DISPLAY {
@@ -16,6 +17,9 @@ enum EDITOR_GAME_DEBUG_DISPLAY {
export(EDITOR_GAME_DEBUG_DISPLAY) var editor_debug_mode = EDITOR_GAME_DEBUG_DISPLAY.NONE setget set_editor_debug_mode
func _ready():
escoria.esc_runner.connect("event_done", self, "_on_event_done")
func set_editor_debug_mode(p_editor_debug_mode : int) -> void:
editor_debug_mode = p_editor_debug_mode
@@ -104,5 +108,29 @@ func show_ui():
func _on_event_done(event_name: String):
pass
func _on_tooltip_position_update_required(p_position : Vector2):
pass
## FUNCTIONS BELOW THIS POINT DON'T NEED TO BE REIMPLEMENTED BY USER
## (Although they can be, if required)
# This function is called if Project setting escoria/ui/tooltip_follows_mouse = true
func update_tooltip_following_mouse_position(p_position : Vector2):
var corrected_position = p_position
# clamp TOP
if tooltip_node.tooltip_distance_to_edge_top(p_position) <= mouse_tooltip_margin:
corrected_position.y = mouse_tooltip_margin
# clamp BOTTOM
if tooltip_node.tooltip_distance_to_edge_bottom(p_position + tooltip_node.rect_size) <= mouse_tooltip_margin:
corrected_position.y = escoria.game_size.y - mouse_tooltip_margin - tooltip_node.rect_size.y
# clamp LEFT
if tooltip_node.tooltip_distance_to_edge_left(p_position - tooltip_node.rect_size/2) <= mouse_tooltip_margin:
corrected_position.x = mouse_tooltip_margin
# clamp RIGHT
if tooltip_node.tooltip_distance_to_edge_right(p_position + tooltip_node.rect_size/2) <= mouse_tooltip_margin:
corrected_position.x = escoria.game_size.x - mouse_tooltip_margin - tooltip_node.rect_size.x
tooltip_node.anchor_right = 0.2
tooltip_node.rect_position = corrected_position + tooltip_node.offset_from_cursor

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@@ -0,0 +1,153 @@
tool
extends RichTextLabel
class_name ESCTooltip
func get_class():
return "ESCTooltip"
# Infinitive verb
var current_action : String
# Target item/hotspot
var current_target : String setget set_target
# Preposition: on, with...
var current_prep : String = "with"
# Target 2 item/hotspot
var current_target2 : String
# True if tooltip is waiting for a click on second target (use x with y)
var waiting_for_target2 = false
export(Color) var color setget set_color
export(Vector2) var offset_from_cursor = Vector2(10,0)
export(bool) var debug_mode = false setget set_debug_mode
var debug_texturerect_node : TextureRect
const MAX_WIDTH = 200
const MIN_HEIGHT = 30
const MAX_HEIGHT = 500
const ONE_LINE_HEIGHT = 16
func _ready():
escoria.call_deferred("register_object", self)
escoria.esc_runner.connect("action_changed", self, "on_action_selected")
func set_color(p_color : Color):
color = p_color
update_tooltip_text()
func set_debug_mode(p_debug_mode : bool):
debug_mode = p_debug_mode
if debug_mode:
# Add a white TextureRect behind the RTL to see its actual size
debug_texturerect_node = TextureRect.new()
add_child(debug_texturerect_node)
debug_texturerect_node.texture = load("res://addons/escoria-core/game/assets/images/white.png")
debug_texturerect_node.expand = true
debug_texturerect_node.stretch_mode = TextureRect.STRETCH_TILE
debug_texturerect_node.size_flags_horizontal = SIZE_EXPAND_FILL
debug_texturerect_node.size_flags_vertical = SIZE_EXPAND_FILL
debug_texturerect_node.show_behind_parent = true
debug_texturerect_node.anchor_right = 1.0
debug_texturerect_node.anchor_bottom = 1.0
debug_texturerect_node.mouse_filter = Control.MOUSE_FILTER_IGNORE
move_child(debug_texturerect_node, 2)
else:
remove_child(debug_texturerect_node)
func on_action_selected() -> void:
current_action = escoria.esc_runner.current_action
update_tooltip_text()
func set_target(target : String, needs_second_target : bool = false) -> void:
current_target = target
if needs_second_target:
waiting_for_target2 = true
update_tooltip_text()
func set_target2(target2 : String) -> void:
current_target2 = target2
update_tooltip_text()
func update_tooltip_text():
"""
Overriden method. Should not be called.
"""
pass
func update_size():
## RECT_SIZE ##
var rtl_width = rect_size.x
var rtl_height = rect_size.y
var content_height = get_content_height()
var nb_visible_characters = visible_characters
var nb_visible_lines = get_visible_line_count()
printt("BEFORE", "text_height", content_height, "rtl_height", rect_size.y)
# if text is too long and is wrapped
# var nblines = float(get_content_height()) / float(ONE_LINE_HEIGHT)
var nblines = nb_visible_lines
if nblines >= 1:
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
var text_height = get_content_height()
if text_height > MAX_HEIGHT:
text_height = MAX_HEIGHT
if text_height <= MIN_HEIGHT:
text_height = MIN_HEIGHT
var parent_width = rect_size.x
# first, try to increase width until it goes above max_width
while parent_width < MAX_WIDTH && float(text_height) / float(ONE_LINE_HEIGHT) > 1.0:
rect_size.x += 1
parent_width = rect_size.x
rect_size.y = text_height
if rect_size.x >= MAX_WIDTH:
rect_size.x = MAX_WIDTH
## END RECT_SIZE ##
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
anchor_left = 0.0
printt("AFTER", "text_height", get_content_height(), "rtl_height", rect_size.y)
func _offset(position):
var center_offset_x = rect_size.x / 2
var offset_y = 5
position.x -= center_offset_x
position.y += offset_y
return position
func tooltip_distance_to_edge_top(position : Vector2):
return position.y
func tooltip_distance_to_edge_bottom(position: Vector2):
return escoria.game_size.y - position.y
func tooltip_distance_to_edge_left(position : Vector2):
return position.x
func tooltip_distance_to_edge_right(position : Vector2):
return escoria.game_size.x - position.x

View File

@@ -20,6 +20,11 @@ func _ready():
connect("mouse_exited", self, "_on_inventory_item_mouse_exit")
func _on_inventory_item_gui_input(event : InputEvent):
if event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
escoria.inputs_manager._on_mousewheel_action(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
escoria.inputs_manager._on_mousewheel_action(1)
if event is InputEventMouseButton:
# var p = get_global_mouse_position()
if event.doubleclick:

View File

@@ -79,6 +79,10 @@ func register_object(object : Object):
if object is ESCInventory:
inventory = object
if object is ESCTooltip:
if main.current_scene:
main.current_scene.game.tooltip_node = object
"""

View File

@@ -16,7 +16,7 @@ func _input(event):
if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"):
if !hotspot_focused.empty():
if event is InputEventMouseMotion:
escoria.main.current_scene.game.update_tooltip_position(event.position)
escoria.main.current_scene.game.update_tooltip_following_mouse_position(event.position)
###################################################################################

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@@ -20,7 +20,7 @@ func _ready():
# Add a white TextureRect behind the RTL to see its actual size
var texturerect_node = TextureRect.new()
get_node(path_to_richtextlabel).add_child(texturerect_node)
texturerect_node.texture = load("res://addons/escoria-core/testing/white.png")
texturerect_node.texture = load("res://addons/escoria-core/game/assets/images/white.png")
texturerect_node.expand = true
texturerect_node.stretch_mode = TextureRect.STRETCH_TILE
texturerect_node.size_flags_horizontal = SIZE_EXPAND_FILL
@@ -64,17 +64,17 @@ func _on_new_text_pressed():
emit_signal("text_selected", pressed_button.text)
func tooltip_distance_to_edge_top(position_y):
return position_y
func tooltip_distance_to_edge_top(position : Vector2):
return position.y
func tooltip_distance_to_edge_bottom(position_y):
return screen_height - position_y
func tooltip_distance_to_edge_bottom(position: Vector2):
return screen_height - position.y
func tooltip_distance_to_edge_left(position_x):
return position_x
func tooltip_distance_to_edge_left(position : Vector2):
return position.x
func tooltip_distance_to_edge_right(position_x):
return screen_width - position_x
func tooltip_distance_to_edge_right(position : Vector2):
return screen_width - position.x
func _on_Control_mouse_moved(mouse_pos):
# printt("mousepos", mouse_pos)
@@ -84,19 +84,19 @@ func _on_Control_mouse_moved(mouse_pos):
var corrected_position = mouse_pos
# clamp TOP
if tooltip_distance_to_edge_top(mouse_pos.y) <= global_distance_to_clamp:
if tooltip_distance_to_edge_top(mouse_pos) <= global_distance_to_clamp:
corrected_position.y = global_distance_to_clamp
# clamp BOTTOM
if tooltip_distance_to_edge_bottom(mouse_pos.y + get_node(path_to_richtextlabel).rect_size.y) <= global_distance_to_clamp:
if tooltip_distance_to_edge_bottom(mouse_pos + get_node(path_to_richtextlabel).rect_size) <= global_distance_to_clamp:
corrected_position.y = screen_height - global_distance_to_clamp - get_node(path_to_richtextlabel).rect_size.y
# clamp LEFT
if tooltip_distance_to_edge_left(mouse_pos.x - get_node(path_to_richtextlabel).rect_size.x/2) <= global_distance_to_clamp:
if tooltip_distance_to_edge_left(mouse_pos - get_node(path_to_richtextlabel).rect_size/2) <= global_distance_to_clamp:
corrected_position.x = global_distance_to_clamp
# clamp RIGHT
if tooltip_distance_to_edge_right(mouse_pos.x + get_node(path_to_richtextlabel).rect_size.x/2) <= global_distance_to_clamp:
if tooltip_distance_to_edge_right(mouse_pos + get_node(path_to_richtextlabel).rect_size/2) <= global_distance_to_clamp:
corrected_position.x = screen_width - global_distance_to_clamp - get_node(path_to_richtextlabel).rect_size.x
get_node(path_to_richtextlabel).anchor_right = 0.2
@@ -111,11 +111,6 @@ func _on_clamp_distance_text_changed(new_text):
global_distance_to_clamp = int(new_text)
update_line2d()
func _on_rtl_sizex_text_changed(text):
pass
get_node(path_to_richtextlabel).rect_size.x = float(text)
update_size()
func _offset(position):
var center_offset_x = rect_size.x / 2

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@@ -54,7 +54,7 @@ margin_right = 470.0
margin_bottom = 380.0
[node name="foo" type="CheckBox" parent="HBoxContainer2"]
margin_right = 624.0
margin_right = 588.0
margin_bottom = 24.0
pressed = true
group = SubResource( 1 )
@@ -62,14 +62,14 @@ text = "Foo"
[node name="foobar" type="CheckBox" parent="HBoxContainer2"]
margin_top = 28.0
margin_right = 624.0
margin_right = 588.0
margin_bottom = 52.0
group = SubResource( 1 )
text = "Foo bar"
[node name="whatisit" type="CheckBox" parent="HBoxContainer2"]
margin_top = 56.0
margin_right = 624.0
margin_right = 588.0
margin_bottom = 80.0
group = SubResource( 1 )
text = "A super extremely long sentence to test<br>the behaviour of that RichTextLabel node..."
@@ -80,8 +80,8 @@ margin_top = 131.18
margin_right = 638.815
margin_bottom = 231.18
rect_min_size = Vector2( 400, 0 )
bbcode_text = "Tooltip content"
text = "Tooltip content"
bbcode_text = "[center][color=#200606][/color][/center]"
text = "[center][color=#200606][/color][/center]"
[connection signal="mouse_moved" from="." to="." method="_on_Control_mouse_moved"]
[connection signal="text_selected" from="." to="." method="_on_Control_text_selected"]

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@@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/white.png-e746adb12fed1043fc3bcc319345fecb.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/escoria-core/testing/white.png"
dest_files=[ "res://.import/white.png-e746adb12fed1043fc3bcc319345fecb.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@@ -18,10 +18,10 @@ use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 59.3937, 58.8658 )
"default": Vector2( 0, 0 )
}
[node name="Sprite" type="Sprite" parent="."]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

@@ -16,11 +16,12 @@ default_action = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": null
"default": Vector2( 0, 0 )
}
[node name="pen" type="Sprite" parent="."]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

@@ -16,8 +16,18 @@ player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="background" parent="." instance=ExtResource( 2 )]
esc_script = ""
[node name="room_label" type="Label" parent="background"]
margin_right = 40.0
@@ -34,13 +44,26 @@ __meta__ = {
script = ExtResource( 7 )
global_id = "r2_right_platform"
esc_script = "res://game/rooms/room2/esc/right_platform.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 3
tooltip_name = "Right platform"
default_action = "look"
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 430.893, 451.052 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
@@ -53,12 +76,25 @@ script = ExtResource( 7 )
global_id = "r2_r_exit"
esc_script = "res://game/rooms/room2/esc/right_exit.esc"
is_exit = true
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Right exit"
default_action = "walk"
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 1225.47, 353.99 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
@@ -71,12 +107,25 @@ script = ExtResource( 7 )
global_id = "r2_l_exit"
esc_script = "res://game/rooms/room2/esc/left_exit.esc"
is_exit = true
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Left exit"
default_action = "walk"
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 52.1462, 384.691 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.4118, 88.055, 377.751 )
@@ -88,10 +137,24 @@ position = Vector2( 52.1462, 384.691 )
position = Vector2( 958.107, 176.401 )
global_id = "r2_button_right"
esc_script = "res://game/rooms/room2/esc/button.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 0, 1, 0.109804, 1 )
interact_positions = {
"default": Vector2( 987.537, 371.812 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
position = Vector2( 29.4302, 195.411 )
@@ -103,10 +166,24 @@ __meta__ = {
position = Vector2( 288.82, 171.439 )
global_id = "r2_button"
esc_script = "res://game/rooms/room2/esc/button.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 0, 1, 0.109804, 1 )
interact_positions = {
"default": Vector2( 313.488, 368.437 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
position = Vector2( 24.6681, 196.998 )

View File

@@ -77,6 +77,15 @@ text = "ROOM 5"
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
@@ -150,7 +159,6 @@ position = Vector2( -77.4207, 0 )
[node name="pen" parent="Hotspots" instance=ExtResource( 10 )]
position = Vector2( 909.908, 443.451 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 909.908, 443.451 )
}

View File

@@ -31,9 +31,6 @@ Implement methods to react to inputs.
- _on_event_done(event_name: String)
"""
func _ready():
escoria.esc_runner.connect("event_done", self, "_on_event_done")
func _input(event):
if event.is_action_pressed("switch_action_verb"):

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://game/ui/ui_9verbs/tooltip/action_target_tooltip.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/ui/ui_9verbs/inventory/inventory_ui.tscn" type="PackedScene" id=2]
@@ -7,6 +7,7 @@
[ext_resource path="res://game/ui/ui_9verbs/game.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=6]
[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
[ext_resource path="res://game/ui/ui_9verbs/tooltip/tooltip_action_target.gd" type="Script" id=8]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.6, 0.6, 0.6, 0.5 )
@@ -54,14 +55,15 @@ margin_bottom = 615.331
layer = 2
[node name="tooltip" parent="ui/tooltip_layer" instance=ExtResource( 1 )]
anchor_left = 0.208
anchor_top = 0.722
anchor_right = 0.734
anchor_bottom = 0.77
margin_left = 0.383453
margin_top = 0.364075
margin_right = 0.103394
margin_bottom = -0.0359497
anchor_left = 0.132
anchor_top = 0.719
anchor_right = 0.832
anchor_bottom = 0.767
margin_left = 0.0272522
margin_top = 0.320557
margin_right = -0.252686
margin_bottom = -0.0794678
script = ExtResource( 8 )
[node name="dialog_layer" type="CanvasLayer" parent="ui"]
layer = 3

View File

@@ -1,55 +0,0 @@
extends RichTextLabel
# Infinitive verb
var current_action : String
# Target item/hotspot
var current_target : String
# Preposition: on, with...
var current_prep : String = "with"
# Target 2 item/hotspot
var current_target2 : String
var waiting_for_target2 = false
func _ready():
escoria.esc_runner.connect("action_changed", self, "on_action_selected")
func on_action_selected() -> void:
current_action = escoria.esc_runner.current_action
update_tooltip_text()
func set_target(target : String, needs_second_target : bool = false) -> void:
current_target = target
if needs_second_target:
waiting_for_target2 = true
update_tooltip_text()
func set_target2(target2 : String) -> void:
current_target2 = target2
update_tooltip_text()
func update_tooltip_text():
bbcode_text = "[center]"
if !current_action.empty():
bbcode_text += current_action
bbcode_text += "\t"
bbcode_text += current_target
if waiting_for_target2 and current_target2.empty():
bbcode_text += "\t"
bbcode_text += current_prep
if !current_target2.empty():
bbcode_text += "\t"
bbcode_text += current_prep
bbcode_text += "\t"
bbcode_text += current_target2
bbcode_text += "[/center]"

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
[ext_resource path="res://game/ui/ui_9verbs/tooltip/action_target_tooltip.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=1]
size = 30
@@ -11,16 +10,44 @@ font_data = ExtResource( 1 )
size = 30
font_data = ExtResource( 1 )
[sub_resource type="GDScript" id=3]
script/source = "extends ESCTooltip
func update_tooltip_text():
bbcode_text = \"[center]\"
if !current_action.empty():
bbcode_text += current_action
bbcode_text += \"\\t\"
bbcode_text += current_target
if waiting_for_target2 and current_target2.empty():
bbcode_text += \"\\t\"
bbcode_text += current_prep
if !current_target2.empty():
bbcode_text += \"\\t\"
bbcode_text += current_prep
bbcode_text += \"\\t\"
bbcode_text += current_target2
bbcode_text += \"[/center]\"
"
[node name="tooltip" type="RichTextLabel"]
anchor_right = 0.526
anchor_right = 0.7
anchor_bottom = 0.06
margin_right = -0.280029
margin_left = 1.49829
margin_right = 1.21826
margin_bottom = -10.0
custom_fonts/mono_font = SubResource( 1 )
custom_fonts/normal_font = SubResource( 2 )
bbcode_enabled = true
bbcode_text = "[center][/center]"
scroll_active = false
script = ExtResource( 2 )
script = SubResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}

View File

@@ -0,0 +1,17 @@
extends ESCTooltip
func update_tooltip_text():
push_align(RichTextLabel.ALIGN_CENTER)
if !current_action.empty():
add_text(current_action + "\t")
add_text(current_target)
if waiting_for_target2 and current_target2.empty():
add_text("\t" + current_prep)
if !current_target2.empty():
add_text("\t" + current_prep + "\t" + current_target2)
pop()

View File

@@ -11,17 +11,15 @@ Implement methods to react to inputs.
- element_focused(element_id : String)
- element_unfocused()
- left_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
- right_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
- left_double_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
- left_click_on_item(item_global_id : String, event : InputEvent)
- right_click_on_item(item_global_id : String, event : InputEvent)
- left_double_click_on_item(item_global_id : String, event : InputEvent)
- inventory_item_focused(inventory_item_global_id : String) -> void
- inventory_item_unfocused() -> void
- left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
- inventory_item_focused(inventory_item_global_id : String)
- inventory_item_unfocused()
- open_inventory()
- close_inventory()
@@ -31,7 +29,6 @@ Implement methods to react to inputs.
- show_ui()
- _on_event_done(event_name: String)
- update_tooltip_position(p_position : Vector2)
"""
@@ -40,27 +37,32 @@ Implement methods to react to inputs.
func left_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
func right_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
func left_double_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position, true])
$ui/verbs_layer/verbs_menu.set_by_name("walk")
$ui/verbs_layer/verbs_menu.clear_tool_texture()
## ITEM/HOTSPOT FOCUS ##
func element_focused(element_id : String) -> void:
var target_obj = escoria.esc_runner.get_object(element_id)
$ui/tooltip_layer/tooltip.text = target_obj.tooltip_name
$ui/tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
$ui/tooltip_layer/tooltip.show()
if escoria.esc_runner.current_action != "use" && escoria.esc_runner.current_tool == null:
if target_obj is ESCItem:
$ui/verbs_layer/verbs_menu.set_by_name(target_obj.default_action)
func element_unfocused() -> void:
$ui/tooltip_layer/tooltip.text = ""
$ui/tooltip_layer/tooltip.set_target("")
$ui/tooltip_layer/tooltip.hide()
## ITEMS ##
@@ -80,8 +82,8 @@ func left_click_on_inventory_item(inventory_item_global_id : String, event : Inp
escoria.do("item_left_click", [inventory_item_global_id, event])
if escoria.esc_runner.current_action == "use":
var item = escoria.esc_runner.get_object(inventory_item_global_id)
if item.texture:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
if item.get_node("sprite").texture:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.get_node("sprite").texture)
elif item.inventory_item_scene_file.instance().texture_normal:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
@@ -117,8 +119,4 @@ func show_ui():
func _on_event_done(event_name: String):
escoria.esc_runner.clear_current_action()
func update_tooltip_position(p_position : Vector2):
# + Vector2(-200,-50)
$ui/tooltip_layer/tooltip.global_position = p_position
$ui/verbs_layer/verbs_menu.clear_tool_texture()

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_ui.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=2]
@@ -6,9 +6,11 @@
[ext_resource path="res://game/ui/ui_mouse_icons/verbs_mouseicons.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/ui/ui_mouse_icons/game.gd" type="Script" id=5]
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.tscn" type="PackedScene" id=6]
[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
[node name="game" type="Node2D"]
script = ExtResource( 5 )
editor_debug_mode = 1
[node name="ui" type="CanvasLayer" parent="."]
@@ -35,10 +37,20 @@ layer = 2
[node name="tooltip" parent="ui/tooltip_layer" instance=ExtResource( 6 )]
mouse_filter = 2
bbcode_text = "[center][color=#000000][/color][/center]"
color = Color( 0, 0, 0, 1 )
offset_from_cursor = Vector2( 75, 10 )
debug_mode = true
[node name="dialog_layer" type="CanvasLayer" parent="ui"]
layer = 3
[node name="dialog_player" parent="ui/dialog_layer" instance=ExtResource( 2 )]
[node name="room_select" parent="ui" instance=ExtResource( 7 )]
margin_left = 75.5099
margin_top = 751.323
margin_right = 138.51
margin_bottom = 791.324
[node name="camera" parent="." instance=ExtResource( 3 )]

View File

@@ -1,10 +0,0 @@
extends RichTextLabel
var current_target : String
func set_target(target : String) -> void:
current_target = target
update_tooltip_text()
func update_tooltip_text():
bbcode_text = current_target

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.gd" type="Script" id=2]
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/tooltip_target.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=1]
size = 30
@@ -12,17 +12,17 @@ size = 30
font_data = ExtResource( 1 )
[node name="tooltip" type="RichTextLabel"]
anchor_right = 0.7
anchor_bottom = 0.06
margin_left = 1.49829
margin_right = 1.21826
margin_bottom = -10.0
margin_right = 200.0
margin_bottom = 32.0
rect_min_size = Vector2( 200, 32 )
custom_fonts/mono_font = SubResource( 1 )
custom_fonts/normal_font = SubResource( 2 )
bbcode_enabled = true
bbcode_text = "[center][/center]"
bbcode_text = "[center][color=#ffffff][/color][/center]"
scroll_active = false
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
color = Color( 1, 1, 1, 1 )
offset_from_cursor = Vector2( 100, 10 )

View File

@@ -0,0 +1,16 @@
tool
extends ESCTooltip
func update_tooltip_text():
print("new color " + str(color))
bbcode_text = "[center]"
bbcode_text += "[color=#" + color.to_html(false) + "]"
bbcode_text += current_target
bbcode_text += "[/color]"
bbcode_text += "[/center]"
# push_align(RichTextLabel.ALIGN_CENTER)
# push_color(color)
# append_bbcode(current_target)
# pop()
# pop()
update_size()

View File

@@ -64,6 +64,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/escterrain.gd"
}, {
"base": "RichTextLabel",
"class": "ESCTooltip",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esctooltip.gd"
}, {
"base": "Node",
"class": "Movable",
"language": "GDScript",
@@ -81,6 +86,7 @@ _global_script_class_icons={
"ESCPlayer": "",
"ESCRoom": "",
"ESCTerrain": "",
"ESCTooltip": "",
"Movable": ""
}
@@ -119,11 +125,11 @@ main/force_quit=true
debug/terminate_on_warnings=false
debug/terminate_on_errors=true
debug/development_lang="en"
ui/tooltip_follows_mouse=false
ui/tooltip_follows_mouse=true
ui/dialogs_folder="res://game/ui/commons/dialogs"
ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn"
ui/main_menu_scene="res://game/ui/commons/main_menu.tscn"
ui/game_scene="res://game/ui/ui_9verbs/game.tscn"
ui/game_scene="res://game/ui/ui_mouse_icons/game.tscn"
internals/save_data=""
[input]