Implemented tooltip follows mouse (not perfect).
Fixed bug when using mousewheel action on inventory items. Added a debug mode for tooltip following mouse
This commit is contained in:
@@ -18,10 +18,10 @@ use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 59.3937, 58.8658 )
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"default": Vector2( 0, 0 )
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}
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[node name="Sprite" type="Sprite" parent="."]
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -16,11 +16,12 @@ default_action = "look"
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combine_if_action_used_among = PoolStringArray( "use", "give" )
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": null
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"default": Vector2( 0, 0 )
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}
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[node name="pen" type="Sprite" parent="."]
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -16,8 +16,18 @@ player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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[node name="walkable_area" parent="." instance=ExtResource( 1 )]
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scales = null
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bitmaps_scale = Vector2( 1, 1 )
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lightmap = null
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player_speed_multiplier = 1.0
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player_doubleclick_speed_multiplier = 1.5
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lightmap_modulate = Color( 1, 1, 1, 1 )
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debug_mode = 1
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scale_min = 0.3
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scale_max = 1.0
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[node name="background" parent="." instance=ExtResource( 2 )]
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esc_script = ""
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[node name="room_label" type="Label" parent="background"]
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margin_right = 40.0
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@@ -34,13 +44,26 @@ __meta__ = {
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script = ExtResource( 7 )
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global_id = "r2_right_platform"
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esc_script = "res://game/rooms/room2/esc/right_platform.esc"
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is_exit = false
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is_trigger = false
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trigger_in_verb = "trigger_in"
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trigger_out_verb = "trigger_out"
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is_interactive = true
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player_orients_on_arrival = true
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interaction_direction = 3
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tooltip_name = "Right platform"
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default_action = "look"
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combine_if_action_used_among = PoolStringArray( )
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combine_is_one_way = false
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use_from_inventory_only = false
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inventory_item_scene_file = null
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 430.893, 451.052 )
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}
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animations = null
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speed = 300
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v_speed_damp = 1.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
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polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
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@@ -53,12 +76,25 @@ script = ExtResource( 7 )
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global_id = "r2_r_exit"
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esc_script = "res://game/rooms/room2/esc/right_exit.esc"
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is_exit = true
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is_trigger = false
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trigger_in_verb = "trigger_in"
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trigger_out_verb = "trigger_out"
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is_interactive = true
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player_orients_on_arrival = true
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interaction_direction = 0
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tooltip_name = "Right exit"
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default_action = "walk"
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combine_if_action_used_among = PoolStringArray( )
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combine_is_one_way = false
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use_from_inventory_only = false
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inventory_item_scene_file = null
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1225.47, 353.99 )
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}
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animations = null
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speed = 300
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v_speed_damp = 1.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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@@ -71,12 +107,25 @@ script = ExtResource( 7 )
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global_id = "r2_l_exit"
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esc_script = "res://game/rooms/room2/esc/left_exit.esc"
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is_exit = true
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is_trigger = false
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trigger_in_verb = "trigger_in"
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trigger_out_verb = "trigger_out"
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is_interactive = true
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player_orients_on_arrival = true
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interaction_direction = 0
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tooltip_name = "Left exit"
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default_action = "walk"
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combine_if_action_used_among = PoolStringArray( )
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combine_is_one_way = false
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use_from_inventory_only = false
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inventory_item_scene_file = null
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 52.1462, 384.691 )
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}
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animations = null
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speed = 300
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v_speed_damp = 1.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
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polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.4118, 88.055, 377.751 )
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@@ -88,10 +137,24 @@ position = Vector2( 52.1462, 384.691 )
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position = Vector2( 958.107, 176.401 )
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global_id = "r2_button_right"
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esc_script = "res://game/rooms/room2/esc/button.esc"
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is_exit = false
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is_trigger = false
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trigger_in_verb = "trigger_in"
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trigger_out_verb = "trigger_out"
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is_interactive = true
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player_orients_on_arrival = true
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interaction_direction = 0
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combine_if_action_used_among = PoolStringArray( )
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combine_is_one_way = false
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use_from_inventory_only = false
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inventory_item_scene_file = null
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dialog_color = Color( 0, 1, 0.109804, 1 )
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interact_positions = {
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"default": Vector2( 987.537, 371.812 )
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}
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animations = null
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speed = 300
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v_speed_damp = 1.0
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[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
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position = Vector2( 29.4302, 195.411 )
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@@ -103,10 +166,24 @@ __meta__ = {
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position = Vector2( 288.82, 171.439 )
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global_id = "r2_button"
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esc_script = "res://game/rooms/room2/esc/button.esc"
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is_exit = false
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is_trigger = false
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trigger_in_verb = "trigger_in"
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trigger_out_verb = "trigger_out"
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is_interactive = true
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player_orients_on_arrival = true
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interaction_direction = 0
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combine_if_action_used_among = PoolStringArray( )
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combine_is_one_way = false
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use_from_inventory_only = false
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inventory_item_scene_file = null
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dialog_color = Color( 0, 1, 0.109804, 1 )
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interact_positions = {
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"default": Vector2( 313.488, 368.437 )
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}
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animations = null
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speed = 300
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v_speed_damp = 1.0
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[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
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position = Vector2( 24.6681, 196.998 )
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@@ -77,6 +77,15 @@ text = "ROOM 5"
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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scales = null
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bitmaps_scale = Vector2( 1, 1 )
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lightmap = null
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player_speed_multiplier = 1.0
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player_doubleclick_speed_multiplier = 1.5
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lightmap_modulate = Color( 1, 1, 1, 1 )
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debug_mode = 1
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scale_min = 0.3
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scale_max = 1.0
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 6.73163, -264.779 )
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@@ -150,7 +159,6 @@ position = Vector2( -77.4207, 0 )
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[node name="pen" parent="Hotspots" instance=ExtResource( 10 )]
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position = Vector2( 909.908, 443.451 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 909.908, 443.451 )
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}
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@@ -31,9 +31,6 @@ Implement methods to react to inputs.
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- _on_event_done(event_name: String)
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"""
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func _ready():
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escoria.esc_runner.connect("event_done", self, "_on_event_done")
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func _input(event):
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if event.is_action_pressed("switch_action_verb"):
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://game/ui/ui_9verbs/tooltip/action_target_tooltip.tscn" type="PackedScene" id=1]
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[ext_resource path="res://game/ui/ui_9verbs/inventory/inventory_ui.tscn" type="PackedScene" id=2]
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@@ -7,6 +7,7 @@
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[ext_resource path="res://game/ui/ui_9verbs/game.gd" type="Script" id=5]
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[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=6]
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[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
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[ext_resource path="res://game/ui/ui_9verbs/tooltip/tooltip_action_target.gd" type="Script" id=8]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.6, 0.6, 0.6, 0.5 )
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@@ -54,14 +55,15 @@ margin_bottom = 615.331
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layer = 2
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[node name="tooltip" parent="ui/tooltip_layer" instance=ExtResource( 1 )]
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anchor_left = 0.208
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anchor_top = 0.722
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anchor_right = 0.734
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anchor_bottom = 0.77
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margin_left = 0.383453
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margin_top = 0.364075
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margin_right = 0.103394
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margin_bottom = -0.0359497
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anchor_left = 0.132
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anchor_top = 0.719
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anchor_right = 0.832
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anchor_bottom = 0.767
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margin_left = 0.0272522
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margin_top = 0.320557
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margin_right = -0.252686
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margin_bottom = -0.0794678
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script = ExtResource( 8 )
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[node name="dialog_layer" type="CanvasLayer" parent="ui"]
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layer = 3
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@@ -1,55 +0,0 @@
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extends RichTextLabel
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# Infinitive verb
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var current_action : String
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# Target item/hotspot
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var current_target : String
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# Preposition: on, with...
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var current_prep : String = "with"
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# Target 2 item/hotspot
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var current_target2 : String
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var waiting_for_target2 = false
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func _ready():
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escoria.esc_runner.connect("action_changed", self, "on_action_selected")
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func on_action_selected() -> void:
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current_action = escoria.esc_runner.current_action
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update_tooltip_text()
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func set_target(target : String, needs_second_target : bool = false) -> void:
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current_target = target
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if needs_second_target:
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waiting_for_target2 = true
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update_tooltip_text()
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func set_target2(target2 : String) -> void:
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current_target2 = target2
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update_tooltip_text()
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func update_tooltip_text():
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bbcode_text = "[center]"
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if !current_action.empty():
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bbcode_text += current_action
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bbcode_text += "\t"
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bbcode_text += current_target
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if waiting_for_target2 and current_target2.empty():
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bbcode_text += "\t"
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bbcode_text += current_prep
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if !current_target2.empty():
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bbcode_text += "\t"
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bbcode_text += current_prep
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bbcode_text += "\t"
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bbcode_text += current_target2
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bbcode_text += "[/center]"
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
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[ext_resource path="res://game/ui/ui_9verbs/tooltip/action_target_tooltip.gd" type="Script" id=2]
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[sub_resource type="DynamicFont" id=1]
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size = 30
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@@ -11,16 +10,44 @@ font_data = ExtResource( 1 )
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size = 30
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font_data = ExtResource( 1 )
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[sub_resource type="GDScript" id=3]
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script/source = "extends ESCTooltip
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func update_tooltip_text():
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bbcode_text = \"[center]\"
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if !current_action.empty():
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bbcode_text += current_action
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bbcode_text += \"\\t\"
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bbcode_text += current_target
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if waiting_for_target2 and current_target2.empty():
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bbcode_text += \"\\t\"
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bbcode_text += current_prep
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if !current_target2.empty():
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bbcode_text += \"\\t\"
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bbcode_text += current_prep
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bbcode_text += \"\\t\"
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bbcode_text += current_target2
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bbcode_text += \"[/center]\"
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"
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[node name="tooltip" type="RichTextLabel"]
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anchor_right = 0.526
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anchor_right = 0.7
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anchor_bottom = 0.06
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margin_right = -0.280029
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margin_left = 1.49829
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margin_right = 1.21826
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margin_bottom = -10.0
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custom_fonts/mono_font = SubResource( 1 )
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custom_fonts/normal_font = SubResource( 2 )
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bbcode_enabled = true
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bbcode_text = "[center][/center]"
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scroll_active = false
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script = ExtResource( 2 )
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script = SubResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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17
game/ui/ui_9verbs/tooltip/tooltip_action_target.gd
Normal file
17
game/ui/ui_9verbs/tooltip/tooltip_action_target.gd
Normal file
@@ -0,0 +1,17 @@
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extends ESCTooltip
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func update_tooltip_text():
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push_align(RichTextLabel.ALIGN_CENTER)
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if !current_action.empty():
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add_text(current_action + "\t")
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add_text(current_target)
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if waiting_for_target2 and current_target2.empty():
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add_text("\t" + current_prep)
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if !current_target2.empty():
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add_text("\t" + current_prep + "\t" + current_target2)
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pop()
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@@ -11,17 +11,15 @@ Implement methods to react to inputs.
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- element_focused(element_id : String)
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- element_unfocused()
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- left_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
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- right_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
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- left_double_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
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- left_click_on_item(item_global_id : String, event : InputEvent)
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- right_click_on_item(item_global_id : String, event : InputEvent)
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- left_double_click_on_item(item_global_id : String, event : InputEvent)
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- inventory_item_focused(inventory_item_global_id : String) -> void
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- inventory_item_unfocused() -> void
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- left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
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- right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
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- left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent)
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- inventory_item_focused(inventory_item_global_id : String)
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- inventory_item_unfocused()
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- open_inventory()
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- close_inventory()
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@@ -31,7 +29,6 @@ Implement methods to react to inputs.
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- show_ui()
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- _on_event_done(event_name: String)
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- update_tooltip_position(p_position : Vector2)
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"""
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@@ -40,27 +37,32 @@ Implement methods to react to inputs.
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func left_click_on_bg(position : Vector2) -> void:
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escoria.do("walk", ["player", position])
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$ui/verbs_layer/verbs_menu.set_by_name("walk")
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$ui/verbs_layer/verbs_menu.clear_tool_texture()
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func right_click_on_bg(position : Vector2) -> void:
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escoria.do("walk", ["player", position])
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$ui/verbs_layer/verbs_menu.set_by_name("walk")
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$ui/verbs_layer/verbs_menu.clear_tool_texture()
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func left_double_click_on_bg(position : Vector2) -> void:
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escoria.do("walk", ["player", position, true])
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$ui/verbs_layer/verbs_menu.set_by_name("walk")
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||||
$ui/verbs_layer/verbs_menu.clear_tool_texture()
|
||||
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||||
## ITEM/HOTSPOT FOCUS ##
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||||
|
||||
func element_focused(element_id : String) -> void:
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||||
var target_obj = escoria.esc_runner.get_object(element_id)
|
||||
$ui/tooltip_layer/tooltip.text = target_obj.tooltip_name
|
||||
|
||||
$ui/tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
|
||||
$ui/tooltip_layer/tooltip.show()
|
||||
|
||||
if escoria.esc_runner.current_action != "use" && escoria.esc_runner.current_tool == null:
|
||||
if target_obj is ESCItem:
|
||||
$ui/verbs_layer/verbs_menu.set_by_name(target_obj.default_action)
|
||||
|
||||
func element_unfocused() -> void:
|
||||
$ui/tooltip_layer/tooltip.text = ""
|
||||
$ui/tooltip_layer/tooltip.set_target("")
|
||||
$ui/tooltip_layer/tooltip.hide()
|
||||
|
||||
|
||||
## ITEMS ##
|
||||
@@ -80,8 +82,8 @@ func left_click_on_inventory_item(inventory_item_global_id : String, event : Inp
|
||||
escoria.do("item_left_click", [inventory_item_global_id, event])
|
||||
if escoria.esc_runner.current_action == "use":
|
||||
var item = escoria.esc_runner.get_object(inventory_item_global_id)
|
||||
if item.texture:
|
||||
$ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
|
||||
if item.get_node("sprite").texture:
|
||||
$ui/verbs_layer/verbs_menu.set_tool_texture(item.get_node("sprite").texture)
|
||||
elif item.inventory_item_scene_file.instance().texture_normal:
|
||||
$ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
|
||||
|
||||
@@ -117,8 +119,4 @@ func show_ui():
|
||||
|
||||
func _on_event_done(event_name: String):
|
||||
escoria.esc_runner.clear_current_action()
|
||||
|
||||
|
||||
func update_tooltip_position(p_position : Vector2):
|
||||
# + Vector2(-200,-50)
|
||||
$ui/tooltip_layer/tooltip.global_position = p_position
|
||||
$ui/verbs_layer/verbs_menu.clear_tool_texture()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_ui.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=2]
|
||||
@@ -6,9 +6,11 @@
|
||||
[ext_resource path="res://game/ui/ui_mouse_icons/verbs_mouseicons.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://game/ui/ui_mouse_icons/game.gd" type="Script" id=5]
|
||||
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
|
||||
|
||||
[node name="game" type="Node2D"]
|
||||
script = ExtResource( 5 )
|
||||
editor_debug_mode = 1
|
||||
|
||||
[node name="ui" type="CanvasLayer" parent="."]
|
||||
|
||||
@@ -35,10 +37,20 @@ layer = 2
|
||||
|
||||
[node name="tooltip" parent="ui/tooltip_layer" instance=ExtResource( 6 )]
|
||||
mouse_filter = 2
|
||||
bbcode_text = "[center][color=#000000][/color][/center]"
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
offset_from_cursor = Vector2( 75, 10 )
|
||||
debug_mode = true
|
||||
|
||||
[node name="dialog_layer" type="CanvasLayer" parent="ui"]
|
||||
layer = 3
|
||||
|
||||
[node name="dialog_player" parent="ui/dialog_layer" instance=ExtResource( 2 )]
|
||||
|
||||
[node name="room_select" parent="ui" instance=ExtResource( 7 )]
|
||||
margin_left = 75.5099
|
||||
margin_top = 751.323
|
||||
margin_right = 138.51
|
||||
margin_bottom = 791.324
|
||||
|
||||
[node name="camera" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
extends RichTextLabel
|
||||
|
||||
var current_target : String
|
||||
|
||||
func set_target(target : String) -> void:
|
||||
current_target = target
|
||||
update_tooltip_text()
|
||||
|
||||
func update_tooltip_text():
|
||||
bbcode_text = current_target
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.gd" type="Script" id=2]
|
||||
[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/tooltip_target.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 30
|
||||
@@ -12,17 +12,17 @@ size = 30
|
||||
font_data = ExtResource( 1 )
|
||||
|
||||
[node name="tooltip" type="RichTextLabel"]
|
||||
anchor_right = 0.7
|
||||
anchor_bottom = 0.06
|
||||
margin_left = 1.49829
|
||||
margin_right = 1.21826
|
||||
margin_bottom = -10.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 200, 32 )
|
||||
custom_fonts/mono_font = SubResource( 1 )
|
||||
custom_fonts/normal_font = SubResource( 2 )
|
||||
bbcode_enabled = true
|
||||
bbcode_text = "[center][/center]"
|
||||
bbcode_text = "[center][color=#ffffff][/color][/center]"
|
||||
scroll_active = false
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
offset_from_cursor = Vector2( 100, 10 )
|
||||
|
||||
16
game/ui/ui_mouse_icons/tooltip/tooltip_target.gd
Normal file
16
game/ui/ui_mouse_icons/tooltip/tooltip_target.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
tool
|
||||
extends ESCTooltip
|
||||
|
||||
func update_tooltip_text():
|
||||
print("new color " + str(color))
|
||||
bbcode_text = "[center]"
|
||||
bbcode_text += "[color=#" + color.to_html(false) + "]"
|
||||
bbcode_text += current_target
|
||||
bbcode_text += "[/color]"
|
||||
bbcode_text += "[/center]"
|
||||
# push_align(RichTextLabel.ALIGN_CENTER)
|
||||
# push_color(color)
|
||||
# append_bbcode(current_target)
|
||||
# pop()
|
||||
# pop()
|
||||
update_size()
|
||||
Reference in New Issue
Block a user