Implemented tooltip follows mouse (not perfect).

Fixed bug when using mousewheel action on inventory items.
Added a debug mode for tooltip following mouse
This commit is contained in:
Julian Murgia
2021-02-19 07:53:45 +01:00
parent 52d19c34bd
commit 38f554b496
24 changed files with 421 additions and 174 deletions

View File

@@ -18,10 +18,10 @@ use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 59.3937, 58.8658 )
"default": Vector2( 0, 0 )
}
[node name="Sprite" type="Sprite" parent="."]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

@@ -16,11 +16,12 @@ default_action = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": null
"default": Vector2( 0, 0 )
}
[node name="pen" type="Sprite" parent="."]
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]