Implemented tooltip follows mouse (not perfect).
Fixed bug when using mousewheel action on inventory items. Added a debug mode for tooltip following mouse
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@@ -18,10 +18,10 @@ use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 59.3937, 58.8658 )
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"default": Vector2( 0, 0 )
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}
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[node name="Sprite" type="Sprite" parent="."]
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -16,11 +16,12 @@ default_action = "look"
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combine_if_action_used_among = PoolStringArray( "use", "give" )
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use_from_inventory_only = true
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inventory_item_scene_file = ExtResource( 3 )
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": null
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"default": Vector2( 0, 0 )
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}
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[node name="pen" type="Sprite" parent="."]
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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