Implemented tooltip follows mouse (not perfect).

Fixed bug when using mousewheel action on inventory items.
Added a debug mode for tooltip following mouse
This commit is contained in:
Julian Murgia
2021-02-19 07:53:45 +01:00
parent 52d19c34bd
commit 38f554b496
24 changed files with 421 additions and 174 deletions

View File

@@ -16,8 +16,18 @@ player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="walkable_area" parent="." instance=ExtResource( 1 )]
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="background" parent="." instance=ExtResource( 2 )]
esc_script = ""
[node name="room_label" type="Label" parent="background"]
margin_right = 40.0
@@ -34,13 +44,26 @@ __meta__ = {
script = ExtResource( 7 )
global_id = "r2_right_platform"
esc_script = "res://game/rooms/room2/esc/right_platform.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 3
tooltip_name = "Right platform"
default_action = "look"
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 430.893, 451.052 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
@@ -53,12 +76,25 @@ script = ExtResource( 7 )
global_id = "r2_r_exit"
esc_script = "res://game/rooms/room2/esc/right_exit.esc"
is_exit = true
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Right exit"
default_action = "walk"
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 1225.47, 353.99 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
@@ -71,12 +107,25 @@ script = ExtResource( 7 )
global_id = "r2_l_exit"
esc_script = "res://game/rooms/room2/esc/left_exit.esc"
is_exit = true
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
tooltip_name = "Left exit"
default_action = "walk"
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 52.1462, 384.691 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( -1.37926, 443.158, 7.96461, 122.796, 84.0504, 77.4118, 88.055, 377.751 )
@@ -88,10 +137,24 @@ position = Vector2( 52.1462, 384.691 )
position = Vector2( 958.107, 176.401 )
global_id = "r2_button_right"
esc_script = "res://game/rooms/room2/esc/button.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 0, 1, 0.109804, 1 )
interact_positions = {
"default": Vector2( 987.537, 371.812 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="Position2D" type="Position2D" parent="Hotspots/button_right"]
position = Vector2( 29.4302, 195.411 )
@@ -103,10 +166,24 @@ __meta__ = {
position = Vector2( 288.82, 171.439 )
global_id = "r2_button"
esc_script = "res://game/rooms/room2/esc/button.esc"
is_exit = false
is_trigger = false
trigger_in_verb = "trigger_in"
trigger_out_verb = "trigger_out"
is_interactive = true
player_orients_on_arrival = true
interaction_direction = 0
combine_if_action_used_among = PoolStringArray( )
combine_is_one_way = false
use_from_inventory_only = false
inventory_item_scene_file = null
dialog_color = Color( 0, 1, 0.109804, 1 )
interact_positions = {
"default": Vector2( 313.488, 368.437 )
}
animations = null
speed = 300
v_speed_damp = 1.0
[node name="Position2D" type="Position2D" parent="Hotspots/button_left"]
position = Vector2( 24.6681, 196.998 )

View File

@@ -77,6 +77,15 @@ text = "ROOM 5"
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
scales = null
bitmaps_scale = Vector2( 1, 1 )
lightmap = null
player_speed_multiplier = 1.0
player_doubleclick_speed_multiplier = 1.5
lightmap_modulate = Color( 1, 1, 1, 1 )
debug_mode = 1
scale_min = 0.3
scale_max = 1.0
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
@@ -150,7 +159,6 @@ position = Vector2( -77.4207, 0 )
[node name="pen" parent="Hotspots" instance=ExtResource( 10 )]
position = Vector2( 909.908, 443.451 )
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
"default": Vector2( 909.908, 443.451 )
}