Implemented tooltip follows mouse (not perfect).
Fixed bug when using mousewheel action on inventory items. Added a debug mode for tooltip following mouse
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_ui.tscn" type="PackedScene" id=1]
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[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=2]
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@@ -6,9 +6,11 @@
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[ext_resource path="res://game/ui/ui_mouse_icons/verbs_mouseicons.tscn" type="PackedScene" id=4]
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[ext_resource path="res://game/ui/ui_mouse_icons/game.gd" type="Script" id=5]
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[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.tscn" type="PackedScene" id=6]
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[ext_resource path="res://game/ui/commons/room_select.tscn" type="PackedScene" id=7]
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[node name="game" type="Node2D"]
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script = ExtResource( 5 )
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editor_debug_mode = 1
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[node name="ui" type="CanvasLayer" parent="."]
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@@ -35,10 +37,20 @@ layer = 2
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[node name="tooltip" parent="ui/tooltip_layer" instance=ExtResource( 6 )]
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mouse_filter = 2
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bbcode_text = "[center][color=#000000][/color][/center]"
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color = Color( 0, 0, 0, 1 )
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offset_from_cursor = Vector2( 75, 10 )
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debug_mode = true
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[node name="dialog_layer" type="CanvasLayer" parent="ui"]
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layer = 3
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[node name="dialog_player" parent="ui/dialog_layer" instance=ExtResource( 2 )]
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[node name="room_select" parent="ui" instance=ExtResource( 7 )]
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margin_left = 75.5099
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margin_top = 751.323
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margin_right = 138.51
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margin_bottom = 791.324
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[node name="camera" parent="." instance=ExtResource( 3 )]
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