Implemented tooltip follows mouse (not perfect).
Fixed bug when using mousewheel action on inventory items. Added a debug mode for tooltip following mouse
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@@ -1,10 +0,0 @@
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extends RichTextLabel
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var current_target : String
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func set_target(target : String) -> void:
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current_target = target
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update_tooltip_text()
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func update_tooltip_text():
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bbcode_text = current_target
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://addons/escoria-core/game/assets/fonts/onesize/ONESIZE_.TTF" type="DynamicFontData" id=1]
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[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/target_tooltip.gd" type="Script" id=2]
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[ext_resource path="res://game/ui/ui_mouse_icons/tooltip/tooltip_target.gd" type="Script" id=2]
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[sub_resource type="DynamicFont" id=1]
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size = 30
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@@ -12,17 +12,17 @@ size = 30
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font_data = ExtResource( 1 )
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[node name="tooltip" type="RichTextLabel"]
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anchor_right = 0.7
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anchor_bottom = 0.06
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margin_left = 1.49829
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margin_right = 1.21826
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margin_bottom = -10.0
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margin_right = 200.0
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margin_bottom = 32.0
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rect_min_size = Vector2( 200, 32 )
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custom_fonts/mono_font = SubResource( 1 )
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custom_fonts/normal_font = SubResource( 2 )
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bbcode_enabled = true
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bbcode_text = "[center][/center]"
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bbcode_text = "[center][color=#ffffff][/color][/center]"
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scroll_active = false
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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color = Color( 1, 1, 1, 1 )
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offset_from_cursor = Vector2( 100, 10 )
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16
game/ui/ui_mouse_icons/tooltip/tooltip_target.gd
Normal file
16
game/ui/ui_mouse_icons/tooltip/tooltip_target.gd
Normal file
@@ -0,0 +1,16 @@
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tool
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extends ESCTooltip
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func update_tooltip_text():
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print("new color " + str(color))
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bbcode_text = "[center]"
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bbcode_text += "[color=#" + color.to_html(false) + "]"
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bbcode_text += current_target
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bbcode_text += "[/color]"
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bbcode_text += "[/center]"
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# push_align(RichTextLabel.ALIGN_CENTER)
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# push_color(color)
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# append_bbcode(current_target)
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# pop()
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# pop()
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update_size()
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