Implemented tooltip follows mouse (not perfect).
Fixed bug when using mousewheel action on inventory items. Added a debug mode for tooltip following mouse
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@@ -64,6 +64,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/escterrain.gd"
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}, {
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"base": "RichTextLabel",
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"class": "ESCTooltip",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esctooltip.gd"
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}, {
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"base": "Node",
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"class": "Movable",
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"language": "GDScript",
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@@ -81,6 +86,7 @@ _global_script_class_icons={
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"ESCPlayer": "",
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"ESCRoom": "",
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"ESCTerrain": "",
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"ESCTooltip": "",
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"Movable": ""
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}
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@@ -119,11 +125,11 @@ main/force_quit=true
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debug/terminate_on_warnings=false
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debug/terminate_on_errors=true
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debug/development_lang="en"
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ui/tooltip_follows_mouse=false
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ui/tooltip_follows_mouse=true
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ui/dialogs_folder="res://game/ui/commons/dialogs"
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ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn"
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ui/main_menu_scene="res://game/ui/commons/main_menu.tscn"
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ui/game_scene="res://game/ui/ui_9verbs/game.tscn"
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ui/game_scene="res://game/ui/ui_mouse_icons/game.tscn"
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internals/save_data=""
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[input]
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