feat: add esc_current_scene reserved global (#474)

Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
This commit is contained in:
Duncan Brown
2021-12-03 02:45:02 -05:00
committed by GitHub
parent 57f538be98
commit 391bf08f21
14 changed files with 272 additions and 33 deletions

View File

@@ -66,13 +66,14 @@ func run(command_params: Array) -> int:
# exit_scene event. Also room selector actions require the transition.
if command_params[1] \
and (
not escoria.globals_manager.get_global("ESC_LAST_SCENE").empty()
not escoria.globals_manager.get_global( \
escoria.room_manager.GLOBAL_LAST_SCENE).empty()
or (
escoria.event_manager.get_running_event("_front") != null \
and escoria.event_manager.get_running_event("_front").name \
in ["newgame", "exit_scene", "room_selector"]
and escoria.globals_manager.get_global(
"ESC_LAST_SCENE"
escoria.room_manager.GLOBAL_LAST_SCENE
).empty()
)
):
@@ -91,16 +92,18 @@ func run(command_params: Array) -> int:
escoria.game_scene.unpause_game()
# If FORCE_LAST_SCENE_NULL is true, force ESC_LAST_SCENE to empty
if escoria.globals_manager.get_global("FORCE_LAST_SCENE_NULL"):
if escoria.globals_manager.get_global( \
escoria.room_manager.GLOBAL_FORCE_LAST_SCENE_NULL):
escoria.globals_manager.set_global(
"ESC_LAST_SCENE",
escoria.room_manager.GLOBAL_LAST_SCENE,
null,
true
)
elif escoria.main.current_scene:
# If FORCE_LAST_SCENE_NULL is false, set ESC_LAST_SCENE = current roomid
escoria.globals_manager.set_global(
"ESC_LAST_SCENE",
escoria.room_manager.GLOBAL_LAST_SCENE,
escoria.main.current_scene.global_id,
true
)
@@ -150,6 +153,14 @@ func run(command_params: Array) -> int:
room_scene.game = escoria.game_scene
escoria.main.set_scene(room_scene)
# We know the scene has been loaded. Make its global ID available for
# use by ESC script.
escoria.globals_manager.set_global(
escoria.room_manager.GLOBAL_CURRENT_SCENE,
room_scene.global_id,
true
)
# Clear queued resources
escoria.resource_cache.clear()

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@@ -5,30 +5,16 @@ extends Resource
class_name ESCGlobalsManager
const GLOBAL_ANIMATION_RESOURCES = "ANIMATION_RESOURCES"
# Emitted when a global is changed
signal global_changed(global, old_value, new_value)
# A list of reserved globals which can not be overridden
const RESERVED_GLOBALS = [
"ESC_LAST_SCENE", # Contains the global_id of previous room
"FORCE_LAST_SCENE_NULL", # If true, ESC_LAST_SCENE is not considered for
# automatic transitions
"ANIMATION_RESOURCES"
]
# The globals registry
export(Dictionary) var _globals = {}
func _init():
set_global("ESC_LAST_SCENE", "", true)
set_global("FORCE_LAST_SCENE_NULL", false, true)
# Registry of globals that are to be reserved for internal use only.
var _reserved_globals: Dictionary = {}
# Check if a global was registered
@@ -41,6 +27,27 @@ func has(key: String) -> bool:
return _globals.has(key)
# Registers a global as being reserved and initializes it.
#
# #### Parameters
#
# - key: The key of the global to register
# - value: The initial value (optional)
func register_reserved_global(key: String, value = null) -> void:
if key in _reserved_globals:
escoria.logger.report_errors(
"ESCGlobalsManager.register_reserved_global: Can not override reserved global",
[
"Global key %s is already registered as reserved" % key
]
)
_reserved_globals[key] = value
_globals[key] = value
if value != null:
emit_signal("global_changed", key, _globals[key], value)
# Get the current value of a global
#
# #### Parameters
@@ -77,7 +84,7 @@ func filter(pattern: String) -> Dictionary:
# - key: The key of the global to modify
# - value: The new value
func set_global(key: String, value, ignore_reserved: bool = false) -> void:
if key in RESERVED_GLOBALS and not ignore_reserved:
if key in _reserved_globals and not ignore_reserved:
escoria.logger.report_errors(
"ESCGlobalsManager.set_global: Can not override reserved global",
[

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@@ -0,0 +1,32 @@
extends Object
class_name ESCRoomManager
# Reserved globals which can not be overridden; prefixed with "GLOBAL_"
#
# Contains the global_id of previous room
const GLOBAL_LAST_SCENE = "ESC_LAST_SCENE"
# If true, ESC_LAST_SCENE is not considered for automatic transitions
const GLOBAL_FORCE_LAST_SCENE_NULL = "FORCE_LAST_SCENE_NULL"
const GLOBAL_ANIMATION_RESOURCES = "ANIMATION_RESOURCES"
# Contains the global_id of the current room
const GLOBAL_CURRENT_SCENE = "ESC_CURRENT_SCENE"
# Dict of the reserved globals to register and their initial values.
const RESERVED_GLOBALS = {
GLOBAL_LAST_SCENE: "",
GLOBAL_FORCE_LAST_SCENE_NULL: false,
GLOBAL_ANIMATION_RESOURCES: [],
GLOBAL_CURRENT_SCENE: ""
}
# Registers all reserved global flags for use.
func register_reserved_globals() -> void:
for key in RESERVED_GLOBALS:
escoria.globals_manager.register_reserved_global( \
key,
RESERVED_GLOBALS[key])

View File

@@ -96,10 +96,10 @@ func _ready():
true
)
if escoria.globals_manager.has(
escoria.globals_manager.GLOBAL_ANIMATION_RESOURCES
escoria.room_manager.GLOBAL_ANIMATION_RESOURCES
):
var animations = escoria.globals_manager.get_global(
escoria.globals_manager.GLOBAL_ANIMATION_RESOURCES
escoria.room_manager.GLOBAL_ANIMATION_RESOURCES
)
if player.global_id in animations and \
@@ -168,7 +168,8 @@ func perform_script_events():
if enabled_automatic_transitions \
or (
not enabled_automatic_transitions \
and escoria.globals_manager.get_global("FORCE_LAST_SCENE_NULL")
and escoria.globals_manager.get_global( \
escoria.room_manager.GLOBAL_FORCE_LAST_SCENE_NULL)
):
var script_transition_in = escoria.esc_compiler.compile([
":transition_in",
@@ -195,18 +196,28 @@ func perform_script_events():
# Now that :ready is finished, if FORCE_LAST_SCENE_NULL was true, reset it
# to false
if escoria.globals_manager.get_global("FORCE_LAST_SCENE_NULL"):
if escoria.globals_manager.get_global( \
escoria.room_manager.GLOBAL_FORCE_LAST_SCENE_NULL):
escoria.globals_manager.set_global(
"FORCE_LAST_SCENE_NULL",
escoria.room_manager.GLOBAL_FORCE_LAST_SCENE_NULL,
false,
true
)
escoria.globals_manager.set_global(
"ESC_LAST_SCENE",
escoria.room_manager.GLOBAL_LAST_SCENE,
escoria.main.current_scene.global_id \
if escoria.main.current_scene != null else "",
true
)
# Make the room's global ID available for use in ESC script.
escoria.globals_manager.set_global(
escoria.room_manager.GLOBAL_CURRENT_SCENE,
escoria.main.current_scene.global_id \
if escoria.main.current_scene != null else "",
true
)
# Runs the script event from the script attached, if any.

View File

@@ -47,6 +47,9 @@ var event_manager: ESCEventManager
# ESC globals registry instance
var globals_manager: ESCGlobalsManager
# ESC room manager instance
var room_manager: ESCRoomManager
# ESC object manager instance
var object_manager: ESCObjectManager
@@ -113,6 +116,7 @@ func _init():
self.save_manager = ESCSaveManager.new()
self.inputs_manager = ESCInputsManager.new()
self.controller = ESCController.new()
self.room_manager = ESCRoomManager.new()
settings = ESCSaveSettings.new()
@@ -130,6 +134,7 @@ func _init():
func _ready():
settings = save_manager.load_settings()
apply_settings(settings)
room_manager.register_reserved_globals()
inputs_manager.register_core()
if ProjectSettings.get_setting("escoria/main/game_start_script").empty():
logger.report_errors("escoria.gd",

View File

@@ -54,7 +54,12 @@ func _on_button_pressed():
# automatic transitions.
# If FORCE_LAST_SCENE_NULL is True when change_scene starts:
# - ESC_LAST_SCENE is set to empty
escoria.globals_manager.set_global("FORCE_LAST_SCENE_NULL", true, true)
escoria.globals_manager.set_global(
escoria.room_manager.GLOBAL_FORCE_LAST_SCENE_NULL,
true,
true
)
var script = escoria.esc_compiler.compile([
":room_selector",
"change_scene %s" % _options_paths[_selected_id]

View File

@@ -0,0 +1,3 @@
:exit_scene
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room16/room16.tscn"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room15/background.tscn" type="PackedScene" id=2]
@@ -8,7 +8,6 @@
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=9]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=10]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
@@ -81,9 +80,15 @@ script = ExtResource( 5 )
global_id = "r12_l_exit"
[node name="r_door" type="Area2D" parent="Hotspots"]
script = ExtResource( 10 )
pause_mode = 1
script = ExtResource( 7 )
global_id = "r15_r_exit"
esc_script = "res://game/rooms/room15/esc/right_exit.esc"
is_exit = true
tooltip_name = "Right exit"
switch_sound = "res://game/sfx/sounds/doorOpen_2.ogg"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
position = Vector2( 0, -1 )

View File

@@ -0,0 +1,30 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
[node name="background" type="TextureRect"]
margin_right = 1289.0
margin_bottom = 555.0
mouse_filter = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="l_platform" type="Line2D" parent="."]
position = Vector2( 2, -266 )
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
[node name="l_door" type="Line2D" parent="."]
position = Vector2( 0, -266 )
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
__meta__ = {
"_editor_description_": ""
}
[node name="r_door" type="Line2D" parent="."]
position = Vector2( 0, -267.828 )
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
__meta__ = {
"_editor_description_": ""
}

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@@ -0,0 +1,11 @@
:use
> [eq ESC_CURRENT_SCENE room16]
say player "This sure looks like room 16."
> [eq ESC_CURRENT_SCENE ESC_LAST_SCENE]
say player "I'll never say this."
> [eq ESC_CURRENT_SCENE room1]
say player "I'll never say this, either."

View File

@@ -0,0 +1,3 @@
:exit_scene
play_snd res://game/sfx/sounds/doorOpen_2.ogg
change_scene "res://game/rooms/room15/room15.tscn"

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@@ -0,0 +1,8 @@
:setup
> [eq ESC_LAST_SCENE room15]
teleport player r16_l_exit
# Set player look right
set_angle player 90
stop

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@@ -0,0 +1,102 @@
[gd_scene load_steps=11 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room14/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/rooms/room14/r_door.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=9]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
[node name="room16" type="Node2D"]
script = ExtResource( 6 )
__meta__ = {
"_edit_vertical_guides_": [ ]
}
global_id = "room16"
esc_script = "res://game/rooms/room16/esc/room16.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 92.0
margin_bottom = 21.0
custom_fonts/font = ExtResource( 3 )
text = "ROOM 16"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
}
[node name="Hotspots" type="Node" parent="."]
[node name="l_door" type="Area2D" parent="Hotspots"]
pause_mode = 1
script = ExtResource( 7 )
global_id = "r16_l_exit"
esc_script = "res://game/rooms/room16/esc/left_exit.esc"
is_exit = true
tooltip_name = "Left exit"
default_action = "walk"
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
position = Vector2( 37.4521, 392.045 )
script = ExtResource( 5 )
global_id = "r12_l_exit"
[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
global_id = ""
esc_script = ""
[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1231.78, 360.624 )
script = ExtResource( 5 )
[node name="start" type="Position2D" parent="Hotspots"]
position = Vector2( 243.677, 455.569 )
script = ExtResource( 5 )
global_id = "start"
is_start_location = true
interaction_direction = 180
[node name="current_scene_button" parent="." instance=ExtResource( 9 )]
position = Vector2( 30, 0 )
global_id = "current_scene_button"
esc_script = "res://game/rooms/room16/esc/current_scene_button.esc"
[node name="Position2D" type="Position2D" parent="current_scene_button"]
position = Vector2( 336, 384 )
[node name="Label" type="Label" parent="current_scene_button"]
margin_left = 294.887
margin_top = 199.561
margin_right = 398.887
margin_bottom = 213.561
text = "Is this room 16?"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}

View File

@@ -309,6 +309,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc_room.gd"
}, {
"base": "Object",
"class": "ESCRoomManager",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/esc_room_manager.gd"
}, {
"base": "Resource",
"class": "ESCSaveGame",
"language": "GDScript",
@@ -615,6 +620,7 @@ _global_script_class_icons={
"ESCPlayer": "res://addons/escoria-core/design/esc_player.svg",
"ESCResourceCache": "",
"ESCRoom": "res://addons/escoria-core/design/esc_room.svg",
"ESCRoomManager": "",
"ESCSaveGame": "",
"ESCSaveManager": "",
"ESCSaveSettings": "",