feat: add esc_current_scene reserved global (#474)

Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
This commit is contained in:
Duncan Brown
2021-12-03 02:45:02 -05:00
committed by GitHub
parent 57f538be98
commit 391bf08f21
14 changed files with 272 additions and 33 deletions

View File

@@ -47,6 +47,9 @@ var event_manager: ESCEventManager
# ESC globals registry instance
var globals_manager: ESCGlobalsManager
# ESC room manager instance
var room_manager: ESCRoomManager
# ESC object manager instance
var object_manager: ESCObjectManager
@@ -113,6 +116,7 @@ func _init():
self.save_manager = ESCSaveManager.new()
self.inputs_manager = ESCInputsManager.new()
self.controller = ESCController.new()
self.room_manager = ESCRoomManager.new()
settings = ESCSaveSettings.new()
@@ -130,6 +134,7 @@ func _init():
func _ready():
settings = save_manager.load_settings()
apply_settings(settings)
room_manager.register_reserved_globals()
inputs_manager.register_core()
if ProjectSettings.get_setting("escoria/main/game_start_script").empty():
logger.report_errors("escoria.gd",