chore: storing version and changelog
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## [4.0.0-alpha.163](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.163) (2022-04-21)
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### Code Refactoring
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* remove deprecated debug command ([eeea2d0](https://github.com/godot-escoria/escoria-demo-game/commit/eeea2d0e5a83c107fe708143591cc5596347afd0))
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## [4.0.0-alpha.162](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.162) (2022-04-19)
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## [4.0.0-alpha.162](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.162) (2022-04-19)
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@@ -132,7 +132,7 @@ func _process(delta: float) -> void:
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escoria.save_manager.save_enabled = false
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escoria.save_manager.save_enabled = false
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var rc = _running_events[channel_name].run()
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var rc = _running_events[channel_name].run()
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if rc is GDScriptFunctionState:
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if rc is GDScriptFunctionState:
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_yielding[channel_name] = true
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_yielding[channel_name] = true
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rc = yield(rc, "completed")
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rc = yield(rc, "completed")
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