Added bg_sound manager and according ESC command.
Started transitions scene.
This commit is contained in:
@@ -8,3 +8,5 @@
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teleport player player_start
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stop
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:ready
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set_sound_state bg_music res://game/sfx/contemplation.ogg true
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@@ -15,11 +15,12 @@ __meta__ = {
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global_id = "room1"
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esc_script = "res://game/rooms/room1/esc/room1.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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camera_limits = [ Rect2( 0, 0, 1285, 550 ) ]
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editor_debug_mode = 1
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="Advice" type="Label" parent="background"]
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[node name="advice" type="Label" parent="background"]
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margin_left = 90.2752
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margin_top = 120.824
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margin_right = 270.275
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@@ -41,6 +42,7 @@ __meta__ = {
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}
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[node name="walkable_area" parent="." instance=ExtResource( 1 )]
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position = Vector2( 3.5636, 0 )
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[node name="Hotspots" type="Node2D" parent="."]
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@@ -55,9 +57,6 @@ is_exit = true
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tooltip_name = "Exit"
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default_action = "walk"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1225.47, 353.99 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
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polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
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@@ -73,9 +72,6 @@ esc_script = "res://game/rooms/room1/esc/wall_item.esc"
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tooltip_name = "Item on the wall"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 454.608, 373.035 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item"]
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polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
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@@ -109,9 +105,6 @@ esc_script = "res://game/rooms/room1/esc/wall_item_popupdialog.esc"
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tooltip_name = "Item on the wall"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 861.442, 373.035 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/item2"]
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polygon = PoolVector2Array( 635.586, 253.345, 568.928, 60.1716, 709.047, 120.028, 699.524, 247.903 )
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23
game/rooms/room10/background.tscn
Normal file
23
game/rooms/room10/background.tscn
Normal file
@@ -0,0 +1,23 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
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[node name="background" type="TextureRect"]
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margin_right = 1289.0
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margin_bottom = 555.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 2, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
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__meta__ = {
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"_editor_description_": ""
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}
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2
game/rooms/room10/esc/button_play_bg_music.esc
Normal file
2
game/rooms/room10/esc/button_play_bg_music.esc
Normal file
@@ -0,0 +1,2 @@
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:use
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set_sound_state bg_music res://game/sfx/contemplation.ogg true
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3
game/rooms/room10/esc/button_play_snd.esc
Normal file
3
game/rooms/room10/esc/button_play_snd.esc
Normal file
@@ -0,0 +1,3 @@
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:use
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set_sound_state bg_sound res://game/sfx/sounds/laser1.ogg false
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2
game/rooms/room10/esc/button_stop_bg_music.esc
Normal file
2
game/rooms/room10/esc/button_stop_bg_music.esc
Normal file
@@ -0,0 +1,2 @@
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:use
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set_sound_state bg_music off true
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5
game/rooms/room10/esc/left_exit.esc
Executable file
5
game/rooms/room10/esc/left_exit.esc
Executable file
@@ -0,0 +1,5 @@
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:exit_scene
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set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
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change_scene "res://game/rooms/room9/room9.tscn"
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2
game/rooms/room10/esc/right_exit.esc
Executable file
2
game/rooms/room10/esc/right_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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25
game/rooms/room10/esc/room10.esc
Executable file
25
game/rooms/room10/esc/room10.esc
Executable file
@@ -0,0 +1,25 @@
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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> [eq ESC_LAST_SCENE room8]
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teleport player r9_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room10]
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teleport player r9_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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set_global open_closets 0
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#set_state r9_closet_left closed
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#set_state r9_closet_middle closed
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#set_state r9_closet_right closed
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130
game/rooms/room10/r_door.tscn
Normal file
130
game/rooms/room10/r_door.tscn
Normal file
@@ -0,0 +1,130 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
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[sub_resource type="Animation" id=1]
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resource_name = "r_door_close"
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tracks/0/type = "value"
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tracks/0/path = NodePath("r_door_closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("r_door_opened:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:is_exit")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:default_action")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "look" ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "r_door_open"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("r_door_closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("r_door_opened:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:is_exit")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:default_action")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "walk" ]
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}
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[node name="r_door" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r9_door"
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esc_script = "res://game/rooms/room9/esc/r9_door.esc"
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tooltip_name = "Door"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="r_door_closed" type="Polygon2D" parent="."]
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color = Color( 0.482353, 0.568627, 1, 1 )
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polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1273.9, 401.983, 1277.07, 89.2657 )
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[node name="r_door_opened" type="Polygon2D" parent="."]
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visible = false
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color = Color( 0.482353, 0.568627, 1, 1 )
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polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1029.82, 349.887, 1025.19, 42.1269 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/r_door_close = SubResource( 1 )
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anims/r_door_open = SubResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 1169.35, 41.7644, 1168.09, 347.925, 1275.18, 407.141, 1278.96, 88.3814 )
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129
game/rooms/room10/room10.tscn
Normal file
129
game/rooms/room10/room10.tscn
Normal file
@@ -0,0 +1,129 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room10/background.tscn" type="PackedScene" id=2]
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||||
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
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||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=7]
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||||
[ext_resource path="res://game/rooms/room2/button/button.tscn" type="PackedScene" id=8]
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||||
[ext_resource path="res://game/rooms/room10/r_door.tscn" type="PackedScene" id=9]
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||||
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[sub_resource type="NavigationPolygon" id=1]
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||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
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[node name="room10" type="Node2D"]
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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}
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global_id = "room10"
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esc_script = "res://game/rooms/room10/esc/room10.esc"
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player_scene = ExtResource( 4 )
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||||
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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||||
|
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[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
|
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[node name="room_label" type="Label" parent="background"]
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margin_right = 70.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 3 )
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||||
text = "ROOM 10"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
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||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="l_door" type="Area2D" parent="Hotspots"]
|
||||
script = ExtResource( 7 )
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||||
global_id = "r10_l_exit"
|
||||
esc_script = "res://game/rooms/room10/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Left exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
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||||
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
|
||||
position = Vector2( 37.4521, 392.045 )
|
||||
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
|
||||
esc_script = "res://game/rooms/room10/esc/right_exit.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1198.65, 391.058 )
|
||||
|
||||
[node name="button_stop_bg_music" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
position = Vector2( 243.165, 154.97 )
|
||||
global_id = "r10_btn_stop_bg_music"
|
||||
esc_script = "res://game/rooms/room10/esc/button_stop_bg_music.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_stop_bg_music"]
|
||||
position = Vector2( 22.6786, 212.927 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_stop_bg_music"]
|
||||
margin_left = -8.81946
|
||||
margin_top = -30.2381
|
||||
margin_right = 61.1805
|
||||
margin_bottom = -14.2381
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Stop bg music"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="button_play_bg_music" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
position = Vector2( 377.976, 154.97 )
|
||||
global_id = "r10_btn_play_bg_music"
|
||||
esc_script = "res://game/rooms/room10/esc/button_play_bg_music.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_play_bg_music"]
|
||||
position = Vector2( 22.6786, 212.927 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_play_bg_music"]
|
||||
margin_left = -8.81946
|
||||
margin_top = -30.2381
|
||||
margin_right = 61.1805
|
||||
margin_bottom = -14.2381
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Play bg music"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="button_play_sound" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
position = Vector2( 646.339, 154.97 )
|
||||
global_id = "r10_btn_play_snd"
|
||||
esc_script = "res://game/rooms/room10/esc/button_play_snd.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button_play_sound"]
|
||||
position = Vector2( 22.6786, 212.927 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/button_play_sound"]
|
||||
margin_left = -8.81946
|
||||
margin_top = -30.2381
|
||||
margin_right = 61.1805
|
||||
margin_bottom = -14.2381
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "Play sound"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 76.7617, 437.649 )
|
||||
18
game/rooms/room10/walkable_area.tscn
Normal file
18
game/rooms/room10/walkable_area.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="."]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
@@ -38,9 +38,6 @@ __meta__ = {
|
||||
global_id = "r3_right_platform"
|
||||
esc_script = "res://game/rooms/room3/esc/right_platform.esc"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 430.893, 451.052 )
|
||||
}
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_platform"]
|
||||
polygon = PoolVector2Array( 870.974, 538.342, 827.536, 353.995, 1181.4, 357.174, 1287.34, 413.325, 1289.46, 545.758 )
|
||||
@@ -64,9 +61,6 @@ esc_script = "res://game/rooms/room3/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 1225.47, 353.99 )
|
||||
}
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
@@ -84,9 +78,6 @@ esc_script = "res://game/rooms/room3/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 44.1375, 384.691 )
|
||||
}
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
|
||||
polygon = PoolVector2Array( -2.71457, 437.818, 6.6293, 121.462, 89.3893, 74.7422, 88.0545, 376.416 )
|
||||
@@ -97,9 +88,6 @@ position = Vector2( 44.1375, 384.691 )
|
||||
[node name="button" parent="Hotspots" instance=ExtResource( 7 )]
|
||||
global_id = "r3_button"
|
||||
esc_script = "res://game/rooms/room3/esc/button.esc"
|
||||
interact_positions = {
|
||||
"default": Vector2( 347.767, 378.011 )
|
||||
}
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/button"]
|
||||
position = Vector2( 347.767, 378.011 )
|
||||
|
||||
@@ -20,6 +20,7 @@ global_id = "room4"
|
||||
esc_script = "res://game/rooms/room4/esc/room4.esc"
|
||||
player_scene = ExtResource( 4 )
|
||||
camera_limits = [ Rect2( 0, 0, 1666, 574 ) ]
|
||||
editor_debug_mode = 1
|
||||
|
||||
[node name="background" type="TextureRect" parent="."]
|
||||
margin_right = 1666.0
|
||||
@@ -35,20 +36,6 @@ scale = Vector2( 0.692794, 0.692794 )
|
||||
texture = ExtResource( 7 )
|
||||
centered = false
|
||||
|
||||
[node name="l_platform" type="Line2D" parent="background"]
|
||||
visible = false
|
||||
position = Vector2( 2, -266 )
|
||||
points = PoolVector2Array( 80.1882, 575.221, 161.613, 664.655, 472.392, 662.45, 685.125, 526.838, 860.996, 526.838, 1114.43, 647.617, 2242.97, 610.492, 2385.84, 672.401, 2389.93, 804.937, 1000, 795.942, 805.904, 564.979, 733.86, 562.86, 580.457, 806.537, -4.3772, 811.004, 4.10239, 576.556, 78.8534, 576.556 )
|
||||
|
||||
[node name="r_door" type="Line2D" parent="background"]
|
||||
visible = false
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 2252.91, 610.733, 2251.32, 332.938, 2384.66, 386.909, 2386.25, 674.229, 2254.5, 615.495 )
|
||||
|
||||
[node name="l_door" type="Line2D" parent="background"]
|
||||
visible = false
|
||||
points = PoolVector2Array( 6.10242, 307.886, 2.0979, 129.017, 84.858, 129.017, 84.858, 311.89, 4.76758, 307.886 )
|
||||
|
||||
[node name="room_label" type="Label" parent="background"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
@@ -88,9 +75,6 @@ global_id = "l_exit"
|
||||
esc_script = "res://game/rooms/room4/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 83.6298, 279.703 )
|
||||
}
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
|
||||
polygon = PoolVector2Array( 29.1046, 292.156, 31.0151, 76.8949, 147.177, 74.4792, 151.415, 293.788 )
|
||||
@@ -104,9 +88,6 @@ global_id = "r_exit"
|
||||
esc_script = "res://game/rooms/room4/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
interact_positions = {
|
||||
"default": Vector2( 1611.46, 301.017 )
|
||||
}
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
|
||||
polygon = PoolVector2Array( 1567.92, 294.848, 1573.21, 92.4902, 1657.34, 129.485, 1654.79, 343.583 )
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
:look
|
||||
say player "He's looking a bit odd."
|
||||
|
||||
####################################################################################################
|
||||
:pickup
|
||||
say player "I don't think he'd like that."
|
||||
|
||||
####################################################################################################
|
||||
:talk
|
||||
> [!talked_once]
|
||||
say player "Uhm..."
|
||||
@@ -31,16 +33,17 @@ say player "I don't think he'd like that."
|
||||
say worker "Go away, kid."
|
||||
stop
|
||||
|
||||
|
||||
####################################################################################################
|
||||
:use r5_filled_sheet
|
||||
jump give r5_filled_sheet
|
||||
|
||||
####################################################################################################
|
||||
:give r5_filled_sheet
|
||||
inventory_remove r5_filled_sheet
|
||||
|
||||
say worker "Hey! That's perfect!"
|
||||
say worker "I can finally get away from here!"
|
||||
walk_to_pos worker 1200 400
|
||||
walk_to_pos_block worker 1200 400
|
||||
|
||||
#set_angle worker 45
|
||||
|
||||
# Open the door
|
||||
|
||||
@@ -46,15 +46,6 @@ width = 4.0
|
||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
scales = null
|
||||
bitmaps_scale = Vector2( 1, 1 )
|
||||
lightmap = null
|
||||
player_speed_multiplier = 1.0
|
||||
player_doubleclick_speed_multiplier = 1.5
|
||||
lightmap_modulate = Color( 1, 1, 1, 1 )
|
||||
debug_mode = 1
|
||||
scale_min = 0.3
|
||||
scale_max = 1.0
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
:exit_scene
|
||||
|
||||
change_scene "res://game/rooms/room10/room10.tscn"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
:use r9_bottle
|
||||
set_state r9_stand set_bottle
|
||||
set_state r9_door r_door_open
|
||||
set_state r9_r_exit r_door_open
|
||||
|
||||
@@ -81,6 +81,7 @@ polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.621
|
||||
position = Vector2( 37.4521, 392.045 )
|
||||
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
|
||||
global_id = "r9_r_exit"
|
||||
esc_script = "res://game/rooms/room9/esc/right_exit.esc"
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
|
||||
|
||||
Reference in New Issue
Block a user