Added bg_sound manager and according ESC command.
Started transitions scene.
This commit is contained in:
23
game/rooms/room10/background.tscn
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23
game/rooms/room10/background.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
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[node name="background" type="TextureRect"]
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margin_right = 1289.0
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margin_bottom = 555.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 2, -266 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
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__meta__ = {
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"_editor_description_": ""
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}
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2
game/rooms/room10/esc/button_play_bg_music.esc
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2
game/rooms/room10/esc/button_play_bg_music.esc
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:use
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set_sound_state bg_music res://game/sfx/contemplation.ogg true
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3
game/rooms/room10/esc/button_play_snd.esc
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3
game/rooms/room10/esc/button_play_snd.esc
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@@ -0,0 +1,3 @@
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:use
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set_sound_state bg_sound res://game/sfx/sounds/laser1.ogg false
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2
game/rooms/room10/esc/button_stop_bg_music.esc
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2
game/rooms/room10/esc/button_stop_bg_music.esc
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@@ -0,0 +1,2 @@
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:use
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set_sound_state bg_music off true
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5
game/rooms/room10/esc/left_exit.esc
Executable file
5
game/rooms/room10/esc/left_exit.esc
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@@ -0,0 +1,5 @@
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:exit_scene
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set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
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change_scene "res://game/rooms/room9/room9.tscn"
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2
game/rooms/room10/esc/right_exit.esc
Executable file
2
game/rooms/room10/esc/right_exit.esc
Executable file
@@ -0,0 +1,2 @@
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:exit_scene
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25
game/rooms/room10/esc/room10.esc
Executable file
25
game/rooms/room10/esc/room10.esc
Executable file
@@ -0,0 +1,25 @@
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# :SETUP is called EVERY TIME the room is loaded
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# :READY is called only the FIRST TIME the room is loaded
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:setup
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> [eq ESC_LAST_SCENE room8]
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teleport player r9_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room10]
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teleport player r9_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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set_global open_closets 0
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#set_state r9_closet_left closed
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#set_state r9_closet_middle closed
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#set_state r9_closet_right closed
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130
game/rooms/room10/r_door.tscn
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130
game/rooms/room10/r_door.tscn
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@@ -0,0 +1,130 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=1]
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[sub_resource type="Animation" id=1]
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resource_name = "r_door_close"
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tracks/0/type = "value"
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tracks/0/path = NodePath("r_door_closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("r_door_opened:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:is_exit")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:default_action")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "look" ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "r_door_open"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("r_door_closed:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("r_door_opened:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:is_exit")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath(".:default_action")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "walk" ]
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}
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[node name="r_door" type="Area2D"]
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script = ExtResource( 1 )
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global_id = "r9_door"
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esc_script = "res://game/rooms/room9/esc/r9_door.esc"
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tooltip_name = "Door"
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default_action = "look"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="r_door_closed" type="Polygon2D" parent="."]
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color = Color( 0.482353, 0.568627, 1, 1 )
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polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1273.9, 401.983, 1277.07, 89.2657 )
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[node name="r_door_opened" type="Polygon2D" parent="."]
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visible = false
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color = Color( 0.482353, 0.568627, 1, 1 )
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polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1029.82, 349.887, 1025.19, 42.1269 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/r_door_close = SubResource( 1 )
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anims/r_door_open = SubResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( 1169.35, 41.7644, 1168.09, 347.925, 1275.18, 407.141, 1278.96, 88.3814 )
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129
game/rooms/room10/room10.tscn
Normal file
129
game/rooms/room10/room10.tscn
Normal file
@@ -0,0 +1,129 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room10/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escitem.gd" type="Script" id=7]
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[ext_resource path="res://game/rooms/room2/button/button.tscn" type="PackedScene" id=8]
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[ext_resource path="res://game/rooms/room10/r_door.tscn" type="PackedScene" id=9]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
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[node name="room10" type="Node2D"]
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_vertical_guides_": [ ]
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}
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global_id = "room10"
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esc_script = "res://game/rooms/room10/esc/room10.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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[node name="background" parent="." instance=ExtResource( 2 )]
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[node name="room_label" type="Label" parent="background"]
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margin_right = 70.0
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margin_bottom = 16.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 10"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 6.73163, -264.779 )
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navpoly = SubResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="l_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 7 )
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global_id = "r10_l_exit"
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esc_script = "res://game/rooms/room10/esc/left_exit.esc"
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is_exit = true
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tooltip_name = "Left exit"
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default_action = "walk"
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dialog_color = Color( 1, 1, 1, 1 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
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polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
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[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
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position = Vector2( 37.4521, 392.045 )
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[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
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esc_script = "res://game/rooms/room10/esc/right_exit.esc"
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[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
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position = Vector2( 1198.65, 391.058 )
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[node name="button_stop_bg_music" parent="Hotspots" instance=ExtResource( 8 )]
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position = Vector2( 243.165, 154.97 )
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global_id = "r10_btn_stop_bg_music"
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esc_script = "res://game/rooms/room10/esc/button_stop_bg_music.esc"
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[node name="Position2D" type="Position2D" parent="Hotspots/button_stop_bg_music"]
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position = Vector2( 22.6786, 212.927 )
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[node name="Label" type="Label" parent="Hotspots/button_stop_bg_music"]
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margin_left = -8.81946
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margin_top = -30.2381
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margin_right = 61.1805
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margin_bottom = -14.2381
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custom_fonts/font = ExtResource( 3 )
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text = "Stop bg music"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="button_play_bg_music" parent="Hotspots" instance=ExtResource( 8 )]
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position = Vector2( 377.976, 154.97 )
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global_id = "r10_btn_play_bg_music"
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esc_script = "res://game/rooms/room10/esc/button_play_bg_music.esc"
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[node name="Position2D" type="Position2D" parent="Hotspots/button_play_bg_music"]
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position = Vector2( 22.6786, 212.927 )
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[node name="Label" type="Label" parent="Hotspots/button_play_bg_music"]
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margin_left = -8.81946
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margin_top = -30.2381
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margin_right = 61.1805
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margin_bottom = -14.2381
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custom_fonts/font = ExtResource( 3 )
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text = "Play bg music"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="button_play_sound" parent="Hotspots" instance=ExtResource( 8 )]
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position = Vector2( 646.339, 154.97 )
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global_id = "r10_btn_play_snd"
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esc_script = "res://game/rooms/room10/esc/button_play_snd.esc"
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[node name="Position2D" type="Position2D" parent="Hotspots/button_play_sound"]
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position = Vector2( 22.6786, 212.927 )
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[node name="Label" type="Label" parent="Hotspots/button_play_sound"]
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margin_left = -8.81946
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margin_top = -30.2381
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margin_right = 61.1805
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margin_bottom = -14.2381
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custom_fonts/font = ExtResource( 3 )
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text = "Play sound"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 76.7617, 437.649 )
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18
game/rooms/room10/walkable_area.tscn
Normal file
18
game/rooms/room10/walkable_area.tscn
Normal file
@@ -0,0 +1,18 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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||||
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||||
[sub_resource type="NavigationPolygon" id=1]
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||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
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||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
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[node name="walkable_area" type="Navigation2D"]
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script = ExtResource( 1 )
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||||
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[node name="platform" type="NavigationPolygonInstance" parent="."]
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||||
position = Vector2( 6.73163, -264.779 )
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||||
navpoly = SubResource( 1 )
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||||
__meta__ = {
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||||
"_editor_description_": ""
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||||
}
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||||
Reference in New Issue
Block a user