fix: Remove useless escoria.godot config file
Original idea was to separate Escoria project settings from Godot project settings but this ends up cumbersome.
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@@ -65,10 +65,6 @@ func _enter_tree():
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pass
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func _ready():
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ProjectSettings.save_custom("escoria.godot")
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# Prepare the settings in the Escoria UI category
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func set_escoria_ui_settings():
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register_setting(
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