Cleanup
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@@ -76,8 +76,10 @@ var _current_mouse_pos = Vector2.ZERO
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var tooltip2_node: Object
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func _ready():
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$tooltip_layer/tooltip.connect("tooltip_size_updated", self, "update_tooltip_following_mouse_position", [tooltip_node])
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$tooltip_layer/tooltip.connect("tooltip2_size_updated", self, "update_tooltip_following_mouse_position", [tooltip2_node])
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if $tooltip_layer/tooltip.connect("tooltip_size_updated", self, "update_tooltip_following_mouse_position", [tooltip_node]) != 0:
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escoria.logger.error(self, "Error connecting tooltip_size_updated")
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if $tooltip_layer/tooltip2.connect("tooltip2_size_updated", self, "update_tooltip_following_mouse_position", [tooltip2_node]) != 0:
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escoria.logger.error(self, "Error connecting tooltip2_size_updated")
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func _enter_tree():
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@@ -100,7 +102,8 @@ func _enter_tree():
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if _is_gamepad_connected:
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_on_gamepad_connected()
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Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
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if Input.connect("joy_connection_changed", self, "_on_joy_connection_changed") != 0:
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escoria.logger.error(self, "Error connecting joy_connection_changed")
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func _exit_tree():
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@@ -164,9 +167,7 @@ func _process(_delta) -> void:
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var delta_x = int(x * AXIS_WEIGHT) if abs(x) > DEADZONE else 0
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var delta_y = int(y * AXIS_WEIGHT) if abs(y) > DEADZONE else 0
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if delta_x or delta_y:
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var direction: Vector2
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direction.x = delta_x
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direction.y = delta_y
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var direction = Vector2(delta_x, delta_y)
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escoria.logger.trace("gamepad direction:", [direction])
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var viewport = get_viewport()
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viewport.warp_mouse(viewport.get_mouse_position() + direction)
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@@ -33,9 +33,5 @@ func update_tooltip_text():
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func _on_room_ready():
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escoria.logger.warn(
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self,
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"ON ROOM READY TOOLTIP2 id=" + String(id)
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)
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escoria.main.current_scene.game.tooltip2_node = self
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_room_is_ready = true
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@@ -33,9 +33,5 @@ func update_tooltip_text():
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func _on_room_ready():
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escoria.logger.warn(
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self,
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"ON ROOM READY id=" + String(id)
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)
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escoria.main.current_scene.game.tooltip_node = self
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_room_is_ready = true
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