This commit is contained in:
2023-02-07 16:21:22 +01:00
parent 0ba6c3782a
commit 4371d1d386
46 changed files with 1702 additions and 52 deletions

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# A menu shown in game
extends Control
# Make the pause menu process in pause mode and hide it just to be sure
func _ready():
self.pause_mode = Node.PAUSE_MODE_PROCESS
hide()
# Continue the game
func _on_continue_pressed():
escoria.main.current_scene.game.unpause_game()
# Show the save slots
func _on_save_game_pressed():
$VBoxContainer.hide()
$save_game.show()
# Show the load slots
func _on_load_game_pressed():
$VBoxContainer.hide()
$load_game.refresh_savegames()
$load_game.show()
# Show the options menu
func _on_options_pressed():
$VBoxContainer.hide()
$options.show()
# Quit the game
func _on_quit_pressed():
escoria.quit()
# Hide the save slots after clicking back button
func _on_save_game_back_button_pressed():
reset()
# Hide the load slots after clicking back button
func _on_load_game_back_button_pressed():
reset()
# Hide options menu after clicking back button
func _on_options_back_button_pressed():
reset()
# Set whether saving is enabled currently
#
# #### Parameters
# - p_enabled: Enable or disable saving
func set_save_enabled(p_enabled: bool):
$VBoxContainer/menuitems/save_game.disabled = !p_enabled
# Resets the UI to initial state
func reset():
$save_game.hide()
$load_game.hide()
$options.hide()
$VBoxContainer.show()