Documentation and Optimization Part 1 (#2)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
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@@ -1,10 +1,13 @@
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extends Node
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# Main_scene is the entry point for Godot Engine.
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# This scene sets up the main menu scene to load.
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extends Node
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# Start the main menu
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func _ready():
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var main_menu_path = ProjectSettings.get_setting("escoria/ui/main_menu_scene")
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var main_menu_path = ProjectSettings.get_setting(
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"escoria/ui/main_menu_scene"
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)
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var main_menu_scene = load(main_menu_path).instance()
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# get_tree().get_root().call_deferred("add_child", main_menu_scene)
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escoria.call_deferred("add_child", main_menu_scene)
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