Files
gymkhana-actions/addons/escoria-core/game/main_scene.gd
Dennis Ploeger 4e09f522ff Documentation and Optimization Part 1 (#2)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-16 10:12:51 +02:00

16 lines
462 B
GDScript

# Main_scene is the entry point for Godot Engine.
# This scene sets up the main menu scene to load.
extends Node
# Start the main menu
func _ready():
var main_menu_path = ProjectSettings.get_setting(
"escoria/ui/main_menu_scene"
)
var main_menu_scene = load(main_menu_path).instance()
# get_tree().get_root().call_deferred("add_child", main_menu_scene)
escoria.call_deferred("add_child", main_menu_scene)
escoria.main_menu_instance = main_menu_scene