Unpause dev progress but show pause menu. Fixes #112

This commit is contained in:
2025-09-02 02:54:47 +02:00
parent a7aab5dfb5
commit 4fcc62e176

View File

@@ -150,6 +150,7 @@ func toggle_room_selector_visibility():
func _input(event: InputEvent) -> void:
super(event)
if escoria.get_escoria().is_ready_for_inputs():
if event.is_action_pressed("ui_show_room_selector"):
toggle_room_selector_visibility()
@@ -385,17 +386,23 @@ func show_ui():
func hide_main_menu():
escoria.current_state = escoria.GAME_STATE.DEFAULT
if get_node(main_menu).visible:
get_node(main_menu).hide()
show_ui()
func show_main_menu():
if escoria.current_state == escoria.GAME_STATE.PAUSED:
return
escoria.current_state = escoria.GAME_STATE.PAUSED
if not get_node(main_menu).visible:
get_node(main_menu).reset()
get_node(main_menu).show()
hide_ui()
func unpause_game():
escoria.current_state = escoria.GAME_STATE.DEFAULT
if get_node(pause_menu).visible:
get_node(pause_menu).hide()
escoria.object_manager.get_object(ESCObjectManager.SPEECH).node.resume()
@@ -404,10 +411,14 @@ func unpause_game():
escoria.set_game_paused(false)
func pause_game():
if escoria.current_state == escoria.GAME_STATE.PAUSED:
return
if get_video_player().is_playing():
get_video_player().skip()
return
if not get_node(pause_menu).visible and not get_node(main_menu).visible:
escoria.current_state = escoria.GAME_STATE.PAUSED
get_node(pause_menu).reset()
get_node(pause_menu).set_save_enabled(escoria.save_manager.save_enabled)
get_node(pause_menu).show()