Unpause dev progress but show pause menu. Fixes #112
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@@ -150,6 +150,7 @@ func toggle_room_selector_visibility():
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func _input(event: InputEvent) -> void:
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super(event)
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if escoria.get_escoria().is_ready_for_inputs():
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if event.is_action_pressed("ui_show_room_selector"):
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toggle_room_selector_visibility()
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@@ -385,17 +386,23 @@ func show_ui():
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func hide_main_menu():
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escoria.current_state = escoria.GAME_STATE.DEFAULT
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if get_node(main_menu).visible:
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get_node(main_menu).hide()
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show_ui()
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func show_main_menu():
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if escoria.current_state == escoria.GAME_STATE.PAUSED:
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return
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escoria.current_state = escoria.GAME_STATE.PAUSED
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if not get_node(main_menu).visible:
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get_node(main_menu).reset()
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get_node(main_menu).show()
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hide_ui()
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func unpause_game():
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escoria.current_state = escoria.GAME_STATE.DEFAULT
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if get_node(pause_menu).visible:
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get_node(pause_menu).hide()
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escoria.object_manager.get_object(ESCObjectManager.SPEECH).node.resume()
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@@ -404,10 +411,14 @@ func unpause_game():
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escoria.set_game_paused(false)
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func pause_game():
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if escoria.current_state == escoria.GAME_STATE.PAUSED:
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return
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if get_video_player().is_playing():
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get_video_player().skip()
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return
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if not get_node(pause_menu).visible and not get_node(main_menu).visible:
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escoria.current_state = escoria.GAME_STATE.PAUSED
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get_node(pause_menu).reset()
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get_node(pause_menu).set_save_enabled(escoria.save_manager.save_enabled)
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get_node(pause_menu).show()
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