Created ESCGame class to force game.tscn scene to have empty functions by inheritance.

Also continued some tests about tooltip following mouse.
Fixed project settings wrongly set.
This commit is contained in:
Julian Murgia
2021-02-11 07:15:55 +01:00
parent 6aa466d6d2
commit 52d19c34bd
19 changed files with 204 additions and 67 deletions

View File

@@ -12,6 +12,11 @@ func _ready():
func _input(event):
if event.is_action_pressed("esc_show_debug_prompt"):
escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"):
if !hotspot_focused.empty():
if event is InputEventMouseMotion:
escoria.main.current_scene.game.update_tooltip_position(event.position)
###################################################################################
@@ -79,7 +84,7 @@ func _on_mouse_entered_item(item : ESCItem) -> void:
func _on_mouse_exited_item(item : ESCItem) -> void:
escoria.logger.info("Item unfocused : ", [item.global_id])
hover_stack.erase(item)
hover_stack_pop(item)
if hover_stack.empty():
hotspot_focused = ""
escoria.main.current_scene.game.element_unfocused()
@@ -116,3 +121,6 @@ func clean_hover_stack():
for e in hover_stack:
if e == null or !is_instance_valid(e):
hover_stack.erase(e)
func hover_stack_pop(item):
hover_stack.erase(item)