chore: storing version and changelog
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@@ -1,3 +1,12 @@
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## [4.0.0-alpha.146](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.146) (2022-03-24)
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### Bug Fixes
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* exit loop as soon as command is found ([#550](https://github.com/godot-escoria/escoria-demo-game/issues/550)) ([38e3eb2](https://github.com/godot-escoria/escoria-demo-game/commit/38e3eb264de8e2480e97e504b108b27566d70002))
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## [4.0.0-alpha.145](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.145) (2022-03-23)
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@@ -501,7 +501,7 @@ func start_talking():
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and _movable.last_dir >= 0 \
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and _movable.last_dir < animations.speaks.size():
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var animation_player = get_animation_player()
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if animation_player.is_playing():
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animation_player.stop()
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@@ -522,7 +522,7 @@ func stop_talking():
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and _movable.last_dir >= 0 \
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and _movable.last_dir < animations.speaks.size():
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var animation_player = get_animation_player()
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if animation_player.is_playing():
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animation_player.stop()
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