chore: storing version and changelog

This commit is contained in:
dploeger
2022-03-24 06:23:18 +00:00
parent 38e3eb264d
commit 543ba16105
2 changed files with 11 additions and 2 deletions

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@@ -1,3 +1,12 @@
## [4.0.0-alpha.146](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.146) (2022-03-24)
### Bug Fixes
* exit loop as soon as command is found ([#550](https://github.com/godot-escoria/escoria-demo-game/issues/550)) ([38e3eb2](https://github.com/godot-escoria/escoria-demo-game/commit/38e3eb264de8e2480e97e504b108b27566d70002))
## [4.0.0-alpha.145](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.145) (2022-03-23)

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@@ -501,7 +501,7 @@ func start_talking():
and _movable.last_dir >= 0 \
and _movable.last_dir < animations.speaks.size():
var animation_player = get_animation_player()
if animation_player.is_playing():
animation_player.stop()
@@ -522,7 +522,7 @@ func stop_talking():
and _movable.last_dir >= 0 \
and _movable.last_dir < animations.speaks.size():
var animation_player = get_animation_player()
if animation_player.is_playing():
animation_player.stop()