Right click on inventory items
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@@ -15,11 +15,11 @@ export(int) var action1_y = 0
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# The text for the tooltip of action2
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export(String) var tooltip2_name
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# Action1 enabled in inventory
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export(bool) var inventory_action1_enabled
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# Action1 tooltip text in inventory
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export(String) var inventory_action1_text
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# Action2 enabled in inventory
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export(bool) var inventory_action2_enabled
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# Action2 tooltip text in inventory
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export(String) var inventory_action2_text
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#$tooltips.visible = true;
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var action1Tooltip: Object
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@@ -260,19 +260,33 @@ func left_double_click_on_item(item_global_id: String, event: InputEvent) -> voi
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## INVENTORY ##
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func click_on_inventory_item(item_global_id: String, event: InputEvent, action: String) -> void:
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escoria.action_manager.set_current_action(action)
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var target_obj = escoria.object_manager.get_object(item_global_id).node
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escoria.action_manager.do(
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escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
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[item_global_id, event],
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true
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)
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if (target_obj is ESCItemWithTooltip) && (action == ACTION1 && target_obj.inventory_action1_text != "") || (action == ACTION2 && target_obj.inventory_action2_text != ""):
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$tooltip_layer/tooltip.hide()
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$tooltip_layer/tooltip2.hide()
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func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
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click_on_item(inventory_item_global_id, event, ACTION1)
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click_on_inventory_item(inventory_item_global_id, event, ACTION1)
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func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
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click_on_item(inventory_item_global_id, event, ACTION2)
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click_on_inventory_item(inventory_item_global_id, event, ACTION2)
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func inventory_item_focused(inventory_item_global_id: String) -> void:
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var target_obj = escoria.object_manager.get_object(inventory_item_global_id).node
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if target_obj is ESCItem && target_obj.inventory_action1_enabled:
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$tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
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if (target_obj is ESCItemWithTooltip) && target_obj.inventory_action2_enabled:
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$tooltip_layer/tooltip2.set_target(target_obj.tooltip2_name)
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if target_obj is ESCItemWithTooltip:
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$tooltip_layer/tooltip.set_target(target_obj.inventory_action1_text)
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$tooltip_layer/tooltip2.set_target(target_obj.inventory_action2_text)
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func inventory_item_unfocused() -> void:
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