chore: storing version and changelog
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CHANGELOG.md
12
CHANGELOG.md
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## [4.0.0-alpha.209](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.209) (2022-08-23)
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### Bug Fixes
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* accounts for item offsets, i.e. those not at (0, 0) ([308d72d](https://github.com/godot-escoria/escoria-demo-game/commit/308d72d5aa914e5f3f32bbda958332e3e567e752))
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* allows inactive/non-interactive item clicks to pass through to appropriate background click event ([5b315bb](https://github.com/godot-escoria/escoria-demo-game/commit/5b315bb0ee60078aaaab4088ea5b08bf248fd9de))
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* blocks actions on inputs for non-interactive and/or non-active items/objects ([8134950](https://github.com/godot-escoria/escoria-demo-game/commit/813495051bdd7332da9f0f9237be81c3ac9959f9))
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* puts these items back at the origin which is necessary so their positions in the scene can be used ([6890629](https://github.com/godot-escoria/escoria-demo-game/commit/689062989b6341391b7a59238e1e6816be599715))
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## [4.0.0-alpha.208](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.208) (2022-08-17)
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@@ -593,7 +593,7 @@ func perform_inputevent_on_object(
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# - global_id: the global ID of the item to examine
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#
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# *Returns* True iff the item represented by global_id can be acted upon.
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func is_object_actionable(global_id: String) -> bool:
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func is_object_actionable(global_id: String) -> bool:
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var obj: ESCObject = escoria.object_manager.get_object(global_id) as ESCObject
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return _is_object_actionable(obj)
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@@ -740,5 +740,5 @@ func _is_object_actionable(obj: ESCObject) -> bool:
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"Item %s is not interactive." % obj.global_id
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)
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object_is_actionable = false
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return object_is_actionable
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