fix: Corrected wether to whether
This commit is contained in:
committed by
Julian Murgia
parent
3b47a93a9e
commit
584b81a496
@@ -15,7 +15,7 @@ var _dialog_player: Node = null
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#
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# #### Parameters
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# - type: required type
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# *Returns* Wether the type is supported or not
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# *Returns* Whether the type is supported or not
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func has_type(type: String) -> bool:
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return true if type in ["floating", "avatar"] else false
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@@ -25,7 +25,7 @@ func has_type(type: String) -> bool:
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#
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# #### Parameters
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# - type: required chooser type
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# *Returns* Wether the type is supported or not
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# *Returns* Whether the type is supported or not
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func has_chooser_type(type: String) -> bool:
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return true if type == "simple" else false
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@@ -15,7 +15,7 @@ var _fast_text_speed_per_character
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# The time to wait before the dialog is finished
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var _max_time_to_text_disappear
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# Wether the current dialog is speeding up
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# Whether the current dialog is speeding up
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var _is_speeding_up: bool = false
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@@ -19,7 +19,7 @@ var _max_time_to_text_disappear
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# Current character speaking, to keep track of reference for animation purposes
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var _current_character
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# Wether the current dialog is speeding up
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# Whether the current dialog is speeding up
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var _is_speeding_up: bool = false
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