fix: Corrected wether to whether

This commit is contained in:
Balloonpopper
2022-04-20 13:34:48 +10:00
committed by Julian Murgia
parent 3b47a93a9e
commit 584b81a496
17 changed files with 27 additions and 25 deletions

View File

@@ -15,7 +15,7 @@ var _dialog_player: Node = null
#
# #### Parameters
# - type: required type
# *Returns* Wether the type is supported or not
# *Returns* Whether the type is supported or not
func has_type(type: String) -> bool:
return true if type in ["floating", "avatar"] else false
@@ -25,7 +25,7 @@ func has_type(type: String) -> bool:
#
# #### Parameters
# - type: required chooser type
# *Returns* Wether the type is supported or not
# *Returns* Whether the type is supported or not
func has_chooser_type(type: String) -> bool:
return true if type == "simple" else false

View File

@@ -15,7 +15,7 @@ var _fast_text_speed_per_character
# The time to wait before the dialog is finished
var _max_time_to_text_disappear
# Wether the current dialog is speeding up
# Whether the current dialog is speeding up
var _is_speeding_up: bool = false

View File

@@ -19,7 +19,7 @@ var _max_time_to_text_disappear
# Current character speaking, to keep track of reference for animation purposes
var _current_character
# Wether the current dialog is speeding up
# Whether the current dialog is speeding up
var _is_speeding_up: bool = false