chore: storing version and changelog
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## [4.0.0-alpha.176](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.176) (2022-04-30)
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### Bug Fixes
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* avoids crashing when selected_action is null ([#586](https://github.com/godot-escoria/escoria-demo-game/issues/586)) ([f9e39af](https://github.com/godot-escoria/escoria-demo-game/commit/f9e39af7989b7a01bfbac119dff6f7b7b5f8df5d))
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## [4.0.0-alpha.175](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.175) (2022-04-30)
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@@ -183,7 +183,7 @@ func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
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element_focused(item_global_id)
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var object = escoria.object_manager.get_object(item_global_id)
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if object != null:
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verbs_menu.set_by_name(object.node.default_action)
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verbs_menu.set_by_name(object.node.default_action)
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if verbs_menu.selected_action == null:
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return
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