feat: room6 New graphics (#532)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
BIN
game/rooms/room06/boat.png
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game/rooms/room06/boat.png
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After Width: | Height: | Size: 8.5 KiB |
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game/rooms/room06/boat_hull.png
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game/rooms/room06/boat_hull.png
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After Width: | Height: | Size: 12 KiB |
BIN
game/rooms/room06/cloud.png
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game/rooms/room06/cloud.png
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After Width: | Height: | Size: 1.2 KiB |
@@ -1,22 +1,13 @@
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||||
:exit_scene
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||||
change_scene "res://game/rooms/room07/room07.tscn" [r6_door_open]
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:ready
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set_global r6_door_open false
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change_scene "res://game/rooms/room07/room07.tscn" [!r6_r_exit_locked]
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:use
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> [!r6_door_open]
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# set_state r6_door r_door_open
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# set_global r6_door_open true
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say player "It's closed. I think I can't open it myself."
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> [r6_r_exit_locked]
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say worker "It's locked."
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say worker "I only unlock it for true adventurers."
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stop
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> [r6_door_open]
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# set_state r6_door r_door_close
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# set_global r6_door_open false
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say player "I'll leave it open. I don't know if I'll be able to reopen it if I close it."
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:look
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say player "It's open." [r6_door_open]
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say player "It's closed." [!r6_door_open]
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say player "It's open." [!r6_r_exit_locked]
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say player "It's locked." [r6_r_exit_locked]
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@@ -1,18 +1,22 @@
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:setup
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#set_global room6_visited true
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#set_global r6_r_exit_locked false
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> [!room6_visited]
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set_global room6_visited true
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set_global r6_r_exit_locked true
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# Show the closed door, hide the open one
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set_state r6_r_exit close_door
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stop
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> [eq ESC_LAST_SCENE room5]
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teleport player r6_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room7]
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teleport player r6_door
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teleport player r6_r_exit
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# Set player look left
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set_angle player 270
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stop
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#set_global i/r5_pen true
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#set_active r5_pen false
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#set_global i/r5_empty_sheet true
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#set_active r5_empty_sheet false
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#inventory_add r5_filled_sheet
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@@ -1,5 +1,5 @@
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:look
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say player "He's looking a bit odd."
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say player "He's wearing a badge that says "Careers Officer"."
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####################################################################################################
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:pickup
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@@ -8,52 +8,64 @@ say player "I don't think he'd like that."
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####################################################################################################
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:talk
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> [!talked_once]
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say player "Uhm..."
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say worker "Yeah?"
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turn_to worker player
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say player "Hi."
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say worker "Have you come about the job?"
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set_global talked_once true
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? res://game/characters/mark/mark_talk.tscn 5 1
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- ROOM6_dialog_1:"What are you doing here?"
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say player "What are you doing here?"
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say worker "I'm working! Can't you see that?"
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say worker "My colleague is supposed to bring me an important report. And he's not coming!"
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turn_to worker player
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?
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- "What job are you hiring for?"
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say player "What job are you hiring for?"
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say worker "We're recruiting adventurers!"
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?
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- "I'll bring you this report!"
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say player "I'll bring you this report!"
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say worker "You will? Great!"
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say worker "Now please hurry up so I can leave and have lunch."
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stop
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- "I've got better things to do."
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say player "I've got better things to do."
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say worker "Eh! I'm not asking you anythin'!"
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stop
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- "Why would I want to be an adventurer?"
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say player "Why would I want to be an adventurer?"
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say worker "Fame!"
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say worker "Adventure!"
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say worker "Almost certain death!"
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- "How do I apply?"
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say player "How do I apply?"
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say worker "All you need to do is find an ..."
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say worker "adventurer application form and fill it in"
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- "Do I need my own sword?" [!hide_this_option]
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say player "If there's a dragon, do I need my own sword?"
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say worker "Can you run fast?"
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say player "Not really."
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say worker "Then yes."
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set_global hide_this_option true
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- "I've got to go."
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say player "I've got to go."
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say worker "Bye!"
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turn_to worker worker_face_down
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stop
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!
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- ROOM6_dialog_2:"I'm selling these fine leather jackets."
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say player "I'm selling these fine leather jackets."
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say worker "Go away, kid."
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- "No, I'm not looking for a job."
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say player "No, I'm not looking for a job."
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say worker "Well you know where to find me if you change your mind."
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turn_to worker worker_face_down
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stop
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!
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####################################################################################################
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:use r5_filled_sheet
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#jump give r5_filled_sheet
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!
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####################################################################################################
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# accept both use or give commands to progress the game
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:give r5_filled_sheet
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set_gui_visible false
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accept_input SKIP
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inventory_remove r5_filled_sheet
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say worker "Hey! That's perfect!"
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say worker "I can finally get away from here!"
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walk_to_pos_block worker 1200 400
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#set_angle worker 45
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say worker "I've unlocked the door, in you go!"
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walk worker r6_r_exit
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# Open the door
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set_state r6_door r_door_open
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set_global r6_door_open true
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set_global r6_r_exit_locked false
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# Hide the closed door graphic
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set_state r6_r_exit open_door
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# Make the open exit visible
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set_active r6_r_exit true
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# Disappear!
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say worker "I will see you again... MUAHAHAHAHA!"
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wait 1
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set_active worker false
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BIN
game/rooms/room06/locked_door.png
Normal file
BIN
game/rooms/room06/locked_door.png
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Binary file not shown.
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After Width: | Height: | Size: 8.0 KiB |
@@ -1,19 +1,57 @@
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||||
[gd_scene load_steps=11 format=2]
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||||
[gd_scene load_steps=19 format=2]
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||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
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||||
[ext_resource path="res://game/rooms/room06/background.tscn" type="PackedScene" id=2]
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||||
[ext_resource path="res://game/rooms/room06/l_exit.tscn" type="PackedScene" id=3]
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||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=2]
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||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=3]
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||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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||||
[ext_resource path="res://game/rooms/room06/r_door.tscn" type="PackedScene" id=5]
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||||
[ext_resource path="res://game/rooms/room06/wave.png" type="Texture" id=5]
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||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
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||||
[ext_resource path="res://game/characters/worker/worker.tscn" type="PackedScene" id=7]
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||||
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=8]
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||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=9]
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||||
[ext_resource path="res://game/rooms/room06/scenery.gd" type="Script" id=10]
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||||
[ext_resource path="res://game/rooms/room06/boat_hull.png" type="Texture" id=11]
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||||
[ext_resource path="res://game/rooms/room06/room6background.png" type="Texture" id=12]
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||||
[ext_resource path="res://game/rooms/room06/cloud.png" type="Texture" id=13]
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||||
[ext_resource path="res://game/rooms/room06/boat.png" type="Texture" id=14]
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||||
[ext_resource path="res://game/rooms/room06/locked_door.png" type="Texture" id=16]
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||||
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||||
[sub_resource type="NavigationPolygon" id=1]
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||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
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||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
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||||
vertices = PoolVector2Array( 28, 365, 924, 369, 923, 389, 28, 385 )
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||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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||||
outlines = [ PoolVector2Array( 28, 365, 924, 369, 923, 389, 28, 385 ) ]
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||||
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||||
[sub_resource type="Animation" id=2]
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||||
resource_name = "close_door"
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||||
length = 0.1
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:visible")
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||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
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||||
}
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||||
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||||
[sub_resource type="Animation" id=3]
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||||
resource_name = "open_door"
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||||
length = 0.1
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:visible")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
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||||
"values": [ false ]
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||||
}
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||||
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||||
[node name="room6" type="Node2D"]
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||||
script = ExtResource( 6 )
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||||
@@ -23,33 +61,14 @@ __meta__ = {
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global_id = "room6"
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esc_script = "res://game/rooms/room06/esc/room06.esc"
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||||
player_scene = ExtResource( 4 )
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||||
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
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||||
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||||
[node name="room_label" type="Label" parent="background"]
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margin_right = 40.0
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margin_bottom = 14.0
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custom_fonts/font = ExtResource( 8 )
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||||
text = "ROOM 6"
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||||
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||||
[node name="Label" type="Label" parent="background"]
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||||
margin_left = 539.39
|
||||
margin_top = 173.804
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||||
margin_right = 600.39
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||||
margin_bottom = 189.804
|
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custom_fonts/font = ExtResource( 8 )
|
||||
text = "Talk to me"
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||||
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||||
[node name="Line2D" type="Line2D" parent="background"]
|
||||
points = PoolVector2Array( 570.36, 195.207, 570.832, 227.298, 541.1, 226.826, 547.579, 219.691, 547.933, 233.834, 541.569, 228.177 )
|
||||
width = 4.0
|
||||
camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
scale_min = 0.7
|
||||
scale_max = 0.7
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
@@ -57,41 +76,140 @@ __meta__ = {
|
||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="l_exit" parent="Hotspots" instance=ExtResource( 3 )]
|
||||
pause_mode = 1
|
||||
esc_script = "res://game/rooms/room06/esc/left_exit.esc"
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/l_exit"]
|
||||
position = Vector2( 37.4521, 392.045 )
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 5 )]
|
||||
pause_mode = 1
|
||||
esc_script = "res://game/rooms/room06/esc/r6_door.esc"
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1180.52, 395.193 )
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="worker" parent="Hotspots" instance=ExtResource( 7 )]
|
||||
position = Vector2( 480, 430 )
|
||||
position = Vector2( 478, 377 )
|
||||
esc_script = "res://game/rooms/room06/esc/worker.esc"
|
||||
interaction_direction = 2
|
||||
dialog_color = Color( 0.14902, 0.388235, 0.462745, 1 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/worker"]
|
||||
position = Vector2( -157.528, -1.62589 )
|
||||
position = Vector2( -81, 2 )
|
||||
script = ExtResource( 9 )
|
||||
|
||||
[node name="r6_l_exit" type="Area2D" parent="Hotspots"]
|
||||
script = ExtResource( 3 )
|
||||
global_id = "r6_l_exit"
|
||||
esc_script = "res://game/rooms/room06/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "door"
|
||||
default_action = "use"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/r6_l_exit"]
|
||||
position = Vector2( 59, 375 )
|
||||
script = ExtResource( 9 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r6_l_exit"]
|
||||
polygon = PoolVector2Array( 23, 384, 21, 183, 41, 167, 64, 163, 88, 168, 103, 183, 107, 385 )
|
||||
|
||||
[node name="r6_r_exit" type="Area2D" parent="Hotspots"]
|
||||
script = ExtResource( 3 )
|
||||
global_id = "r6_r_exit"
|
||||
esc_script = "res://game/rooms/room06/esc/r6_door.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "door"
|
||||
default_action = "use"
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Hotspots/r6_r_exit"]
|
||||
visible = false
|
||||
position = Vector2( 562, 232.5 )
|
||||
z_index = 11
|
||||
texture = ExtResource( 16 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/r6_r_exit"]
|
||||
position = Vector2( 563, 380 )
|
||||
script = ExtResource( 9 )
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r6_r_exit"]
|
||||
position = Vector2( 499, -2 )
|
||||
polygon = PoolVector2Array( 23, 384, 21, 183, 41, 167, 64, 163, 88, 168, 103, 183, 107, 385 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r6_r_exit"]
|
||||
anims/close_door = SubResource( 2 )
|
||||
anims/open_door = SubResource( 3 )
|
||||
|
||||
[node name="worker_face_down" type="Position2D" parent="Hotspots"]
|
||||
position = Vector2( 479, 513 )
|
||||
script = ExtResource( 9 )
|
||||
global_id = "worker_face_down"
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 76.7617, 437.649 )
|
||||
position = Vector2( 61, 375 )
|
||||
script = ExtResource( 9 )
|
||||
global_id = "r6_player_start"
|
||||
is_start_location = true
|
||||
|
||||
[node name="scenery" type="Node" parent="."]
|
||||
script = ExtResource( 10 )
|
||||
|
||||
[node name="wave3" type="Sprite" parent="scenery"]
|
||||
modulate = Color( 0.00392157, 0.607843, 0.745098, 1 )
|
||||
position = Vector2( 958, 677 )
|
||||
z_index = 500
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="wave2" type="Sprite" parent="scenery"]
|
||||
modulate = Color( 0, 0.686275, 0.843137, 1 )
|
||||
position = Vector2( 882, 753 )
|
||||
z_index = 500
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="wave" type="Sprite" parent="scenery"]
|
||||
position = Vector2( 804, 789 )
|
||||
z_index = 500
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="scenery/wave"]
|
||||
z_index = 500
|
||||
color = Color( 0, 0.580392, 1, 1 )
|
||||
polygon = PoolVector2Array( -900, 90, 900, 90, 900, 600, -900, 600 )
|
||||
|
||||
[node name="cloud" type="Sprite" parent="scenery"]
|
||||
position = Vector2( 1267, 116 )
|
||||
z_index = 5
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 13 )
|
||||
|
||||
[node name="cloud2" type="Sprite" parent="scenery"]
|
||||
position = Vector2( 1267, 116 )
|
||||
z_index = 5
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 13 )
|
||||
|
||||
[node name="boat_rooms" type="Sprite" parent="scenery"]
|
||||
position = Vector2( 337.5, 152 )
|
||||
z_index = 10
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 14 )
|
||||
|
||||
[node name="boat_hull" type="Sprite" parent="scenery"]
|
||||
position = Vector2( 640, 427 )
|
||||
z_index = 400
|
||||
texture = ExtResource( 11 )
|
||||
|
||||
[node name="ESCBackground" type="TextureRect" parent="."]
|
||||
margin_right = 1280.0
|
||||
margin_bottom = 550.0
|
||||
mouse_filter = 2
|
||||
texture = ExtResource( 12 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Text" type="Node2D" parent="."]
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Text"]
|
||||
position = Vector2( 37, 11 )
|
||||
color = Color( 1, 1, 1, 0.635294 )
|
||||
polygon = PoolVector2Array( 750, 40, 1150, 40, 1150, 200, 750, 200 )
|
||||
|
||||
[node name="Label" type="Label" parent="Text/Polygon2D"]
|
||||
modulate = Color( 0, 0.227451, 1, 1 )
|
||||
margin_left = 762.0
|
||||
margin_top = 49.0
|
||||
margin_right = 1148.0
|
||||
margin_bottom = 190.0
|
||||
custom_fonts/font = ExtResource( 8 )
|
||||
text = "This room demonstrates using items taken from
|
||||
another room and combined then given to an NPC
|
||||
to advance the level.
|
||||
Conversations are also demonstrated with both lines
|
||||
that will be repeated and ones that will only be an
|
||||
option for the player to choose once."
|
||||
|
||||
BIN
game/rooms/room06/room6background.png
Normal file
BIN
game/rooms/room06/room6background.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
72
game/rooms/room06/scenery.gd
Normal file
72
game/rooms/room06/scenery.gd
Normal file
@@ -0,0 +1,72 @@
|
||||
extends Node
|
||||
|
||||
|
||||
const CLOUDX_RESET = 1320
|
||||
const CLOUDX_MIN = 585
|
||||
const CLOUDX_SPEED = 55
|
||||
const WAVE_SPEED = 3
|
||||
const WAVE_HEIGHT = 30
|
||||
const WAVE_LENGTH = 60
|
||||
|
||||
var wave_counter = 0
|
||||
var cloud_1x = CLOUDX_RESET
|
||||
var cloud_1y
|
||||
|
||||
var cloud_2x = CLOUDX_RESET + 180
|
||||
var cloud_2y
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# Randomise the random number generator
|
||||
randomize()
|
||||
# Set random y offsets for the 2 clouds
|
||||
cloud_1y = randi() % 175 + 60
|
||||
cloud_2y = randi() % 175 + 60
|
||||
|
||||
|
||||
func animate_cloud(delta) -> void:
|
||||
# For both clouds, move them across the sky.
|
||||
# If they disappear behind the boat, reset them back offscreen
|
||||
cloud_1x -= CLOUDX_SPEED * delta
|
||||
if cloud_1x < CLOUDX_MIN:
|
||||
cloud_1x = CLOUDX_RESET
|
||||
cloud_1y = randi() % 175 + 60
|
||||
$cloud.set_position(Vector2(cloud_1x, cloud_1y))
|
||||
cloud_2x -= CLOUDX_SPEED * delta
|
||||
if cloud_2x < CLOUDX_MIN:
|
||||
cloud_2x = CLOUDX_RESET
|
||||
cloud_2y = randi() % 175 + 60
|
||||
$cloud2.set_position(Vector2(cloud_2x, cloud_2y))
|
||||
|
||||
|
||||
func animate_waves(delta) -> void:
|
||||
# Constantly increment the wave counter which generates a circle shape over time
|
||||
wave_counter += delta
|
||||
|
||||
# Each wave has an offset (0/0.8/1.6) which offsets their rotation from each other
|
||||
# They also have a different x and y offset from each other
|
||||
# Wave 1
|
||||
var c1_xlocation = 520 + (sin(1.6 + wave_counter * WAVE_SPEED) * WAVE_LENGTH)
|
||||
var c1_ylocation = 560 + (cos(1.6 + wave_counter * WAVE_SPEED) * WAVE_HEIGHT)
|
||||
$wave.set_position(Vector2(c1_xlocation, c1_ylocation))
|
||||
|
||||
# Wave 2
|
||||
var c2_xlocation = 620 + (sin(0.8 + wave_counter * WAVE_SPEED) * WAVE_LENGTH)
|
||||
var c2_ylocation = 530 + (cos(0.8 + wave_counter * WAVE_SPEED) * WAVE_HEIGHT)
|
||||
$wave2.set_position(Vector2(c2_xlocation, c2_ylocation))
|
||||
|
||||
# Wave 3
|
||||
var c3_xlocation = 720 + (sin(wave_counter * WAVE_SPEED) * WAVE_LENGTH)
|
||||
var c3_ylocation = 500 + (cos(wave_counter * WAVE_SPEED) * WAVE_HEIGHT)
|
||||
$wave3.set_position(Vector2(c3_xlocation, c3_ylocation))
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
# Animate the waves
|
||||
animate_waves(delta)
|
||||
# Animate the clouds
|
||||
animate_cloud(delta)
|
||||
|
||||
|
||||
BIN
game/rooms/room06/wave.png
Normal file
BIN
game/rooms/room06/wave.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.8 KiB |
Reference in New Issue
Block a user