chore: storing version and changelog
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@@ -1,3 +1,12 @@
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## [4.0.0-alpha.185](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.185) (2022-05-13)
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### Bug Fixes
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* Fix [#168](https://github.com/godot-escoria/escoria-demo-game/issues/168) as turn to in room 10 didn't work correctly ([#597](https://github.com/godot-escoria/escoria-demo-game/issues/597)) ([fa5e57a](https://github.com/godot-escoria/escoria-demo-game/commit/fa5e57aa4e30c5632d2f003ffb39f4413e875318))
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## [4.0.0-alpha.184](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.184) (2022-05-13)
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@@ -526,7 +526,7 @@ func perform_inputevent_on_object(
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# In case of an interrupted walk, we don't want to proceed.
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if context == null:
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return
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destination_position = context.target_position
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dont_interact = context.dont_interact_on_arrival
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@@ -297,7 +297,7 @@ func interrupt(exceptions: PoolStringArray = []) -> void:
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for event in events_queue[channel_name]:
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if event.name in exceptions:
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continue
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escoria.logger.debug("Interrupting queued event %s in channel %s..."
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% [event.name, channel_name])
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event.interrupt()
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