feat: room6 New graphics (#532)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-05-19 22:28:36 +10:00
committed by GitHub
parent 4f77309e5d
commit 641cd9f7cb
11 changed files with 307 additions and 110 deletions

View File

@@ -1,5 +1,5 @@
:look
say player "He's looking a bit odd."
say player "He's wearing a badge that says "Careers Officer"."
####################################################################################################
:pickup
@@ -8,52 +8,64 @@ say player "I don't think he'd like that."
####################################################################################################
:talk
> [!talked_once]
say player "Uhm..."
say worker "Yeah?"
turn_to worker player
say player "Hi."
say worker "Have you come about the job?"
set_global talked_once true
? res://game/characters/mark/mark_talk.tscn 5 1
- ROOM6_dialog_1:"What are you doing here?"
say player "What are you doing here?"
say worker "I'm working! Can't you see that?"
say worker "My colleague is supposed to bring me an important report. And he's not coming!"
turn_to worker player
?
- "What job are you hiring for?"
say player "What job are you hiring for?"
say worker "We're recruiting adventurers!"
?
- "I'll bring you this report!"
say player "I'll bring you this report!"
say worker "You will? Great!"
say worker "Now please hurry up so I can leave and have lunch."
stop
- "I've got better things to do."
say player "I've got better things to do."
say worker "Eh! I'm not asking you anythin'!"
stop
- "Why would I want to be an adventurer?"
say player "Why would I want to be an adventurer?"
say worker "Fame!"
say worker "Adventure!"
say worker "Almost certain death!"
- "How do I apply?"
say player "How do I apply?"
say worker "All you need to do is find an ..."
say worker "adventurer application form and fill it in"
- "Do I need my own sword?" [!hide_this_option]
say player "If there's a dragon, do I need my own sword?"
say worker "Can you run fast?"
say player "Not really."
say worker "Then yes."
set_global hide_this_option true
- "I've got to go."
say player "I've got to go."
say worker "Bye!"
turn_to worker worker_face_down
stop
!
- ROOM6_dialog_2:"I'm selling these fine leather jackets."
say player "I'm selling these fine leather jackets."
say worker "Go away, kid."
- "No, I'm not looking for a job."
say player "No, I'm not looking for a job."
say worker "Well you know where to find me if you change your mind."
turn_to worker worker_face_down
stop
!
####################################################################################################
:use r5_filled_sheet
#jump give r5_filled_sheet
!
####################################################################################################
# accept both use or give commands to progress the game
:give r5_filled_sheet
set_gui_visible false
accept_input SKIP
inventory_remove r5_filled_sheet
say worker "Hey! That's perfect!"
say worker "I can finally get away from here!"
walk_to_pos_block worker 1200 400
#set_angle worker 45
say worker "I've unlocked the door, in you go!"
walk worker r6_r_exit
# Open the door
set_state r6_door r_door_open
set_global r6_door_open true
set_global r6_r_exit_locked false
# Hide the closed door graphic
set_state r6_r_exit open_door
# Make the open exit visible
set_active r6_r_exit true
# Disappear!
say worker "I will see you again... MUAHAHAHAHA!"
wait 1
set_active worker false