feat: room6 New graphics (#532)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopper
2022-05-19 22:28:36 +10:00
committed by GitHub
parent 4f77309e5d
commit 641cd9f7cb
11 changed files with 307 additions and 110 deletions

View File

@@ -1,19 +1,57 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=19 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room06/background.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/rooms/room06/l_exit.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=3]
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/rooms/room06/r_door.tscn" type="PackedScene" id=5]
[ext_resource path="res://game/rooms/room06/wave.png" type="Texture" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://game/characters/worker/worker.tscn" type="PackedScene" id=7]
[ext_resource path="res://game/fonts/caslonantique.tres" type="DynamicFont" id=8]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=9]
[ext_resource path="res://game/rooms/room06/scenery.gd" type="Script" id=10]
[ext_resource path="res://game/rooms/room06/boat_hull.png" type="Texture" id=11]
[ext_resource path="res://game/rooms/room06/room6background.png" type="Texture" id=12]
[ext_resource path="res://game/rooms/room06/cloud.png" type="Texture" id=13]
[ext_resource path="res://game/rooms/room06/boat.png" type="Texture" id=14]
[ext_resource path="res://game/rooms/room06/locked_door.png" type="Texture" id=16]
[sub_resource type="NavigationPolygon" id=1]
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
vertices = PoolVector2Array( 28, 365, 924, 369, 923, 389, 28, 385 )
polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
outlines = [ PoolVector2Array( 28, 365, 924, 369, 923, 389, 28, 385 ) ]
[sub_resource type="Animation" id=2]
resource_name = "close_door"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=3]
resource_name = "open_door"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="room6" type="Node2D"]
script = ExtResource( 6 )
@@ -23,33 +61,14 @@ __meta__ = {
global_id = "room6"
esc_script = "res://game/rooms/room06/esc/room06.esc"
player_scene = ExtResource( 4 )
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
[node name="background" parent="." instance=ExtResource( 2 )]
[node name="room_label" type="Label" parent="background"]
margin_right = 40.0
margin_bottom = 14.0
custom_fonts/font = ExtResource( 8 )
text = "ROOM 6"
[node name="Label" type="Label" parent="background"]
margin_left = 539.39
margin_top = 173.804
margin_right = 600.39
margin_bottom = 189.804
custom_fonts/font = ExtResource( 8 )
text = "Talk to me"
[node name="Line2D" type="Line2D" parent="background"]
points = PoolVector2Array( 570.36, 195.207, 570.832, 227.298, 541.1, 226.826, 547.579, 219.691, 547.933, 233.834, 541.569, 228.177 )
width = 4.0
camera_limits = [ Rect2( 0, 0, 1280, 555 ) ]
[node name="walkable_area" type="Navigation2D" parent="."]
script = ExtResource( 1 )
scale_min = 0.7
scale_max = 0.7
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
position = Vector2( 6.73163, -264.779 )
navpoly = SubResource( 1 )
__meta__ = {
"_editor_description_": ""
@@ -57,41 +76,140 @@ __meta__ = {
[node name="Hotspots" type="Node2D" parent="."]
[node name="l_exit" parent="Hotspots" instance=ExtResource( 3 )]
pause_mode = 1
esc_script = "res://game/rooms/room06/esc/left_exit.esc"
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/l_exit"]
position = Vector2( 37.4521, 392.045 )
script = ExtResource( 9 )
__meta__ = {
"_editor_description_": ""
}
[node name="r_door" parent="Hotspots" instance=ExtResource( 5 )]
pause_mode = 1
esc_script = "res://game/rooms/room06/esc/r6_door.esc"
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
position = Vector2( 1180.52, 395.193 )
script = ExtResource( 9 )
__meta__ = {
"_editor_description_": ""
}
[node name="worker" parent="Hotspots" instance=ExtResource( 7 )]
position = Vector2( 480, 430 )
position = Vector2( 478, 377 )
esc_script = "res://game/rooms/room06/esc/worker.esc"
interaction_direction = 2
dialog_color = Color( 0.14902, 0.388235, 0.462745, 1 )
[node name="Position2D" type="Position2D" parent="Hotspots/worker"]
position = Vector2( -157.528, -1.62589 )
position = Vector2( -81, 2 )
script = ExtResource( 9 )
[node name="r6_l_exit" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
global_id = "r6_l_exit"
esc_script = "res://game/rooms/room06/esc/left_exit.esc"
is_exit = true
tooltip_name = "door"
default_action = "use"
[node name="ESCLocation" type="Position2D" parent="Hotspots/r6_l_exit"]
position = Vector2( 59, 375 )
script = ExtResource( 9 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r6_l_exit"]
polygon = PoolVector2Array( 23, 384, 21, 183, 41, 167, 64, 163, 88, 168, 103, 183, 107, 385 )
[node name="r6_r_exit" type="Area2D" parent="Hotspots"]
script = ExtResource( 3 )
global_id = "r6_r_exit"
esc_script = "res://game/rooms/room06/esc/r6_door.esc"
is_exit = true
tooltip_name = "door"
default_action = "use"
[node name="Sprite" type="Sprite" parent="Hotspots/r6_r_exit"]
visible = false
position = Vector2( 562, 232.5 )
z_index = 11
texture = ExtResource( 16 )
[node name="ESCLocation" type="Position2D" parent="Hotspots/r6_r_exit"]
position = Vector2( 563, 380 )
script = ExtResource( 9 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r6_r_exit"]
position = Vector2( 499, -2 )
polygon = PoolVector2Array( 23, 384, 21, 183, 41, 167, 64, 163, 88, 168, 103, 183, 107, 385 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hotspots/r6_r_exit"]
anims/close_door = SubResource( 2 )
anims/open_door = SubResource( 3 )
[node name="worker_face_down" type="Position2D" parent="Hotspots"]
position = Vector2( 479, 513 )
script = ExtResource( 9 )
global_id = "worker_face_down"
[node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 )
position = Vector2( 61, 375 )
script = ExtResource( 9 )
global_id = "r6_player_start"
is_start_location = true
[node name="scenery" type="Node" parent="."]
script = ExtResource( 10 )
[node name="wave3" type="Sprite" parent="scenery"]
modulate = Color( 0.00392157, 0.607843, 0.745098, 1 )
position = Vector2( 958, 677 )
z_index = 500
texture = ExtResource( 5 )
[node name="wave2" type="Sprite" parent="scenery"]
modulate = Color( 0, 0.686275, 0.843137, 1 )
position = Vector2( 882, 753 )
z_index = 500
texture = ExtResource( 5 )
[node name="wave" type="Sprite" parent="scenery"]
position = Vector2( 804, 789 )
z_index = 500
texture = ExtResource( 5 )
[node name="Polygon2D" type="Polygon2D" parent="scenery/wave"]
z_index = 500
color = Color( 0, 0.580392, 1, 1 )
polygon = PoolVector2Array( -900, 90, 900, 90, 900, 600, -900, 600 )
[node name="cloud" type="Sprite" parent="scenery"]
position = Vector2( 1267, 116 )
z_index = 5
z_as_relative = false
texture = ExtResource( 13 )
[node name="cloud2" type="Sprite" parent="scenery"]
position = Vector2( 1267, 116 )
z_index = 5
z_as_relative = false
texture = ExtResource( 13 )
[node name="boat_rooms" type="Sprite" parent="scenery"]
position = Vector2( 337.5, 152 )
z_index = 10
z_as_relative = false
texture = ExtResource( 14 )
[node name="boat_hull" type="Sprite" parent="scenery"]
position = Vector2( 640, 427 )
z_index = 400
texture = ExtResource( 11 )
[node name="ESCBackground" type="TextureRect" parent="."]
margin_right = 1280.0
margin_bottom = 550.0
mouse_filter = 2
texture = ExtResource( 12 )
script = ExtResource( 2 )
[node name="Text" type="Node2D" parent="."]
[node name="Polygon2D" type="Polygon2D" parent="Text"]
position = Vector2( 37, 11 )
color = Color( 1, 1, 1, 0.635294 )
polygon = PoolVector2Array( 750, 40, 1150, 40, 1150, 200, 750, 200 )
[node name="Label" type="Label" parent="Text/Polygon2D"]
modulate = Color( 0, 0.227451, 1, 1 )
margin_left = 762.0
margin_top = 49.0
margin_right = 1148.0
margin_bottom = 190.0
custom_fonts/font = ExtResource( 8 )
text = "This room demonstrates using items taken from
another room and combined then given to an NPC
to advance the level.
Conversations are also demonstrated with both lines
that will be repeated and ones that will only be an
option for the player to choose once."