chore: storing version and changelog

This commit is contained in:
StraToN
2022-05-13 08:49:39 +00:00
parent 0fd0ba45ae
commit 689600d2dc
3 changed files with 12 additions and 3 deletions

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@@ -1,3 +1,12 @@
## [4.0.0-alpha.184](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.184) (2022-05-13)
### Bug Fixes
* prevents duplicate item registration ([#587](https://github.com/godot-escoria/escoria-demo-game/issues/587)) ([0fd0ba4](https://github.com/godot-escoria/escoria-demo-game/commit/0fd0ba45ae1799e9ddca18693e84811478101006))
## [4.0.0-alpha.183](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.183) (2022-05-11)

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@@ -526,7 +526,7 @@ func perform_inputevent_on_object(
# In case of an interrupted walk, we don't want to proceed.
if context == null:
return
destination_position = context.target_position
dont_interact = context.dont_interact_on_arrival

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@@ -297,11 +297,11 @@ func interrupt(exceptions: PoolStringArray = []) -> void:
for event in events_queue[channel_name]:
if event.name in exceptions:
continue
escoria.logger.debug("Interrupting queued event %s in channel %s..."
% [event.name, channel_name])
event.interrupt()
events_queue[channel_name].clear()