Merge branch 'develop' of github.com:godot-escoria/escoria-demo-game into develop

This commit is contained in:
Dennis Ploeger
2021-10-19 16:22:15 +02:00
8 changed files with 36 additions and 14 deletions

View File

@@ -1,3 +1,7 @@
## [4.0.0-alpha.3](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.3) (2021-10-19)
## [4.0.0-alpha.2](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.2) (2021-10-17)

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@@ -83,6 +83,10 @@ func run(command_params: Array) -> int:
]
)
if escoria.main.current_scene \
and escoria.game_scene.get_parent() == escoria.main.current_scene:
escoria.main.current_scene.remove_child(escoria.game_scene)
# Load room scene
var room_scene = res_room.instance()
if room_scene:

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@@ -27,7 +27,7 @@ func validate(arguments: Array):
]
)
return false
if not escoria.globals_manager.get(arguments[0]) is int:
if not escoria.globals_manager.get_global(arguments[0]) is int:
escoria.logger.report_errors(
"inc_global: invalid global",
[

View File

@@ -40,9 +40,9 @@ func set_scene(p_scene: Node) -> void:
if current_scene != null:
clear_scene()
add_child(p_scene)
if not p_scene in get_children():
add_child(p_scene)
move_child(p_scene, 0)
current_scene = p_scene
check_game_scene_methods()
@@ -59,7 +59,8 @@ func clear_scene() -> void:
escoria.action_manager.clear_current_action()
escoria.action_manager.clear_current_tool()
current_scene.remove_child(escoria.game_scene)
if escoria.game_scene.get_parent() == current_scene:
current_scene.remove_child(escoria.game_scene)
remove_child(current_scene)
current_scene.free()

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@@ -195,7 +195,7 @@ func target_reached():
func _process(_delta):
zoom_transform = self.get_canvas_transform()
if follow_target and not tween.is_active() and follow_target.has_moved():
if is_instance_valid(follow_target) and not tween.is_active() and follow_target.has_moved():
self.global_position = follow_target.global_position
func _ready():

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@@ -39,7 +39,7 @@ onready var pause_menu = $ui/pause_menu
onready var inventory_ui = $ui/Control/panel_down/VBoxContainer/HBoxContainer\
/InventoryMargin/inventory_ui
func _ready():
func _enter_tree():
ProjectSettings.set_setting("escoria/ui/tooltip_follows_mouse", false)
escoria.action_manager.connect(
"action_finished",
@@ -47,6 +47,13 @@ func _ready():
"_on_action_finished"
)
func _exit_tree():
escoria.action_manager.disconnect(
"action_finished",
self,
"_on_action_finished"
)
## BACKGROUND ##

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@@ -38,17 +38,24 @@ func _enter_tree():
"_on_action_finished"
)
func _exit_tree():
escoria.action_manager.disconnect(
"action_finished",
self,
"_on_action_finished"
)
## BACKGROUND ##
func left_click_on_bg(position: Vector2) -> void:
escoria.do(
"walk",
[escoria.main.current_scene.player.global_id, position],
true
)
$CanvasLayer/ui/HBoxContainer/verbs_menu.set_by_name("walk")
$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
if escoria.main.current_scene.player:
escoria.do(
"walk",
[escoria.main.current_scene.player.global_id, position],
true
)
$CanvasLayer/ui/HBoxContainer/verbs_menu.set_by_name("walk")
$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
func right_click_on_bg(position: Vector2) -> void:
mousewheel_action(1)

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@@ -672,7 +672,6 @@ ui/default_transition="curtain"
ui/transition_paths=[ "res://addons/escoria-core/game/scenes/transitions/shaders/" ]
ui/main_menu_scene="res://game/ui/commons/main_menu/main_menu.tscn"
ui/pause_menu_scene="res://game/ui/commons/pause_menu/pause_menu.tscn"
internals/save_data=""
[input]