chore: storing version and changelog
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CHANGELOG.md
10
CHANGELOG.md
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## [4.0.0-alpha.199](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.199) (2022-07-18)
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### Bug Fixes
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* logs a warning if the avatar path isn't set or if the avatar itself can't be found ([4991ff3](https://github.com/godot-escoria/escoria-demo-game/commit/4991ff342363767497e4188f6f44418d93bf612f))
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* puts a default avatar path back as it had gone missing for some reason ([c4afb59](https://github.com/godot-escoria/escoria-demo-game/commit/c4afb59121b01cb3328f74354179b2b0fa137623))
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## [4.0.0-alpha.196](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.196) (2022-07-18)
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@@ -72,7 +72,7 @@ func set_current_character(name: String):
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if ResourceLoader.exists(avatar):
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avatar_node.texture = ResourceLoader.load(avatar)
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else:
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escoria.logger.warn(self, "Unable to load avatar '%s': Resource not found in path '%s'" %
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escoria.logger.warn(self, "Unable to load avatar '%s': Resource not found in path '%s'" %
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[name, ProjectSettings.get_setting("escoria/dialog_simple/avatars_path")])
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