fix: Documentation clarifications
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@@ -2,6 +2,8 @@
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> [eq ESC_CURRENT_SCENE room16]
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say player "This sure looks like room 16."
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sched_event 1 worker1 r16_worker1_walk
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sched_event 2 worker1 r16_worker2_walk
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> [eq ESC_CURRENT_SCENE ESC_LAST_SCENE]
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say player "I'll never say this."
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@@ -12,5 +12,4 @@
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teleport player r16_r_exit
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# Set player look down
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set_angle player 180
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stop
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stop
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@@ -0,0 +1,5 @@
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:r16_worker1_walk
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walk worker1 worker1location
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:r16_worker2_walk
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walk worker2 worker2location
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