chore: storing version and changelog
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@@ -154,10 +154,10 @@ func get_settings() -> ESCSaveSettings:
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ESCProjectSettingsManager.FULLSCREEN
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)
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settings.custom_settings = custom_settings
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return settings
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# Save the game settings in the settings file.
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func save_settings():
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@@ -446,7 +446,7 @@ func _on_mouse_left_clicked_item(item: ESCItem, event: InputEvent) -> void:
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"Ignoring left click on player %s: Player not selectable."
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% [item.global_id]
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)
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# Get next object in hover stack and forward event to it
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if not hover_stack.empty():
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var next_item = hover_stack.pop_back()
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@@ -490,7 +490,7 @@ func _on_mouse_left_double_clicked_item(
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"Ignoring double left click on player %s: Player not selectable."
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% [item.global_id]
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)
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# Get next object in hover stack and forward event to it
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if not hover_stack.empty():
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var next_item = hover_stack.pop_back()
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@@ -79,7 +79,7 @@ static func register_setting(name: String, default_value, info: Dictionary) -> v
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if default_value == null:
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push_error("Default_value cannot be null. Use remove_setting function to remove settings.")
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assert(false)
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ProjectSettings.set_setting(
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name,
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default_value
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