chore: storing version and changelog

This commit is contained in:
balloonpopper
2022-11-28 23:41:38 +00:00
parent a5ac2ec960
commit 70dd91c35d
5 changed files with 16 additions and 7 deletions

View File

@@ -154,10 +154,10 @@ func get_settings() -> ESCSaveSettings:
ESCProjectSettingsManager.FULLSCREEN
)
settings.custom_settings = custom_settings
return settings
# Save the game settings in the settings file.
func save_settings():

View File

@@ -446,7 +446,7 @@ func _on_mouse_left_clicked_item(item: ESCItem, event: InputEvent) -> void:
"Ignoring left click on player %s: Player not selectable."
% [item.global_id]
)
# Get next object in hover stack and forward event to it
if not hover_stack.empty():
var next_item = hover_stack.pop_back()
@@ -490,7 +490,7 @@ func _on_mouse_left_double_clicked_item(
"Ignoring double left click on player %s: Player not selectable."
% [item.global_id]
)
# Get next object in hover stack and forward event to it
if not hover_stack.empty():
var next_item = hover_stack.pop_back()

View File

@@ -79,7 +79,7 @@ static func register_setting(name: String, default_value, info: Dictionary) -> v
if default_value == null:
push_error("Default_value cannot be null. Use remove_setting function to remove settings.")
assert(false)
ProjectSettings.set_setting(
name,
default_value