MODIFIED addons/escoria-core/game/core-scripts/esc_game.gd

Created tooltip2_target
This commit is contained in:
2023-02-13 13:40:53 +01:00
parent 91faea0a6e
commit 761cb7fcb8
8 changed files with 109 additions and 10 deletions

View File

@@ -38,9 +38,12 @@ export(EDITOR_GAME_DEBUG_DISPLAY) var editor_debug_mode = \
# This should be a Control node and NOT a CanvasLayer (or any other type of) node.
export(NodePath) var ui_parent_control_node
# A reference to the node handling tooltips
# A reference to the node handling tooltip1
var tooltip_node: Object
# A reference to the node handling tooltip2
var tooltip2_node: Object
# Boolean indicating whether the game scene is ready to accept inputs
# from the player. This enables using escoria.is_ready_for_inputs() in _input()
# function of game.gd script.

View File

@@ -73,6 +73,7 @@ var _current_mouse_pos = Vector2.ZERO
func _ready():
$tooltip_layer/tooltip.connect("tooltip_size_updated", self, "update_tooltip_following_mouse_position")
$tooltip_layer/tooltip.connect("tooltip2_size_updated", self, "update_tooltip2_following_mouse_position")
func _enter_tree():
@@ -110,6 +111,7 @@ func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
_current_mouse_pos = get_global_mouse_position()
update_tooltip_following_mouse_position()
update_tooltip2_following_mouse_position()
# https://github.com/godotengine/godot-demo-projects/blob/3.4-585455e/misc/joypads/joypads.gd
@@ -215,13 +217,9 @@ func left_double_click_on_bg(position: Vector2) -> void:
## ITEM/HOTSPOT FOCUS ##
func element_focused(element_id: String) -> void:
escoria.logger.info(
self,
"monkey"
)
var target_obj = escoria.object_manager.get_object(element_id).node
$tooltip_layer/tooltip.set_target(target_obj.tooltip_name + " " + target_obj.tooltip2_name)
$tooltip_layer/tooltip.set_target(target_obj.tooltip_name)
$tooltip_layer/tooltip2.set_target(target_obj.tooltip2_name)
if escoria.action_manager.current_action != VERB_USE \
and escoria.action_manager.current_tool == null \
@@ -377,7 +375,7 @@ func get_custom_data() -> Dictionary:
}
# Update the tooltip
# Update the tooltip1
func update_tooltip_following_mouse_position():
var corrected_position = _current_mouse_pos \
- Vector2(
@@ -403,6 +401,32 @@ func update_tooltip_following_mouse_position():
tooltip_node.rect_position = corrected_position + tooltip_node.offset_from_cursor
# Update the tooltip2
func update_tooltip2_following_mouse_position():
var corrected_position = _current_mouse_pos \
- Vector2(
tooltip2_node.rect_size.x / 2,
tooltip2_node.rect_size.y / 2
)
# clamp TOP
if tooltip2_node.tooltip_distance_to_edge_top(_current_mouse_pos) <= mouse_tooltip_margin:
corrected_position.y = mouse_tooltip_margin
# clamp BOTTOM
if tooltip2_node.tooltip_distance_to_edge_bottom(_current_mouse_pos + tooltip2_node.rect_size) <= mouse_tooltip_margin:
corrected_position.y = escoria.game_size.y - mouse_tooltip_margin - tooltip2_node.rect_size.y
# clamp LEFT
if tooltip2_node.tooltip_distance_to_edge_left(_current_mouse_pos - tooltip2_node.rect_size/2) <= mouse_tooltip_margin:
corrected_position.x = mouse_tooltip_margin
# clamp RIGHT
if tooltip2_node.tooltip_distance_to_edge_right(_current_mouse_pos + tooltip2_node.rect_size/2) <= mouse_tooltip_margin:
corrected_position.x = escoria.game_size.x - mouse_tooltip_margin - tooltip2_node.rect_size.x
tooltip2_node.rect_position = corrected_position + tooltip2_node.offset_from_cursor
func _on_action_finished():
$mouse_layer/verbs_menu.clear_tool_texture()

View File

@@ -9,6 +9,7 @@
[ext_resource path="res://addons/escoria-core/ui_library/menus/main_menu/main_menu.tscn" type="PackedScene" id=7]
[ext_resource path="res://addons/escoria-core/ui_library/menus/pause_menu/pause_menu.tscn" type="PackedScene" id=8]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/theme.tres" type="Theme" id=9]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/tooltip/target_tooltip2.tscn" type="PackedScene" id=10]
[node name="game" type="Node2D"]
script = ExtResource( 5 )
@@ -85,6 +86,12 @@ theme = ExtResource( 9 )
bbcode_text = "[center][color=#000000][/color][/center]"
fit_content_height = true
[node name="tooltip2" parent="tooltip_layer" instance=ExtResource( 10 )]
mouse_filter = 2
theme = ExtResource( 9 )
bbcode_text = "[center][color=#000000][/color][/center]"
fit_content_height = true
[node name="mouse_layer" type="CanvasLayer" parent="."]
layer = 2

View File

@@ -8,4 +8,4 @@ bbcode_text = "[center][color=#ffffff][/color][/center]"
scroll_active = false
script = ExtResource( 2 )
color = Color( 1, 1, 1, 1 )
offset_from_cursor = Vector2( 0, 0 )
offset_from_cursor = Vector2( 0, -50 )

View File

@@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://gymkhana/addons/escoria-ui-return-monkey-island/tooltip/tooltip2_target.gd" type="Script" id=2]
[node name="tooltip" type="RichTextLabel"]
bbcode_enabled = true
bbcode_text = "[center][color=#ffffff][/color][/center]"
scroll_active = false
script = ExtResource( 2 )
color = Color( 1, 1, 1, 1 )
offset_from_cursor = Vector2( 0, 50 )

View File

@@ -0,0 +1,41 @@
extends ESCTooltip
var id: int
func _init(tooltip_id = 0):
id = tooltip_id
signal tooltip2_size_updated
func update_tooltip_text():
# Need to update size of bbcode rect before updating the text itself otherwise on the
# first frame the text is wider than the default of 0 and ends up being really tall
# and setting the wrong vertical margin for the tooltip
update_size()
# We signal this here since the processing in this class happens AFTER input
# processing. We signal here to avoid "lagging" behind a frame since
# tooltips are presently dependent on the size of the bounding box around
# the rendered string.
emit_signal("tooltip2_size_updated")
bbcode_text = "[center]"
bbcode_text += "[color=#" + color.to_html(false) + "]"
bbcode_text += current_target
bbcode_text += "[/color]"
bbcode_text += "[/center]"
# push_align(RichTextLabel.ALIGN_CENTER)
# push_color(color)
# append_bbcode(current_target)
# pop()
# pop()
func _on_room_ready():
escoria.logger.warn(
self,
"ON ROOM READY TOOLTIP2 id=" + String(id)
)
escoria.main.current_scene.game.tooltip2_node = self
_room_is_ready = true

View File

@@ -1,5 +1,9 @@
extends ESCTooltip
var id: int
func _init(tooltip_id = 0):
id = tooltip_id
signal tooltip_size_updated
@@ -26,3 +30,12 @@ func update_tooltip_text():
# append_bbcode(current_target)
# pop()
# pop()
func _on_room_ready():
escoria.logger.warn(
self,
"ON ROOM READY id=" + String(id)
)
escoria.main.current_scene.game.tooltip_node = self
_room_is_ready = true

View File

@@ -870,7 +870,7 @@ main/game_migration_path=""
debug/terminate_on_warnings=false
debug/terminate_on_errors=true
debug/development_lang="en"
debug/log_level="TRACE"
debug/log_level="WARNING"
debug/log_file_path="user://"
debug/crash_message="We're sorry, but the game crashed. Please send us the following files: