MODIFIED addons/escoria-core/game/core-scripts/esc_game.gd

Created tooltip2_target
This commit is contained in:
2023-02-13 13:40:53 +01:00
parent 91faea0a6e
commit 761cb7fcb8
8 changed files with 109 additions and 10 deletions

View File

@@ -38,9 +38,12 @@ export(EDITOR_GAME_DEBUG_DISPLAY) var editor_debug_mode = \
# This should be a Control node and NOT a CanvasLayer (or any other type of) node.
export(NodePath) var ui_parent_control_node
# A reference to the node handling tooltips
# A reference to the node handling tooltip1
var tooltip_node: Object
# A reference to the node handling tooltip2
var tooltip2_node: Object
# Boolean indicating whether the game scene is ready to accept inputs
# from the player. This enables using escoria.is_ready_for_inputs() in _input()
# function of game.gd script.