Remove not unicode char

This commit is contained in:
2023-08-28 00:12:33 +02:00
parent 0ad2605b65
commit 7900f2a464

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@@ -165,7 +165,7 @@ func perform_inputevent_on_object(
# (because object is inactive for example)
var dont_interact = false
# We need to have the new action input state BEFORE initiating the player
# We need to have the new action input state BEFORE initiating the player
# move so we determine now if the object clicked will require a combination
# depending on the used action verb.
var tool_just_set = _set_tool_and_action(obj, default_action)
@@ -175,7 +175,7 @@ func perform_inputevent_on_object(
# If the current tool was not set, this is our first item, make it the tool
if not current_tool or (current_tool and not need_combine):
current_tool = obj
# Else, if we have a tool and combination required, this is our second item,
# Else, if we have a tool and combination required, this is our second item,
# make it the target.
elif need_combine and not tool_just_set:
current_target = obj