hide dialogs
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@@ -108,7 +108,7 @@ func do_say(global_id: String, text: String) -> void:
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# before we're ready, and only if it's necessary
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if not _dialog_player.get_children().has(_type_player):
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_dialog_player.add_child(_type_player)
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show_dialog_tip()
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add_dialog_tip()
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_type_player.say(global_id, text)
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@@ -144,7 +144,7 @@ func _initialize_say_states(global_id: String, text: String, type: String) -> vo
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func _on_say_finished():
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if not _should_preserve_dialog_box and _dialog_player.get_children().has(_type_player):
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_dialog_player.remove_child(_type_player)
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hide_dialop_tip()
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remove_dialop_tip()
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_is_saying = false
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@@ -211,7 +211,7 @@ func interrupt():
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if not _should_preserve_dialog_box and _dialog_player.get_children().has(_type_player):
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_dialog_player.remove_child(_type_player)
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hide_dialop_tip()
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remove_dialop_tip()
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emit_signal("say_finished")
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@@ -222,9 +222,9 @@ func voice_audio_finished():
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_type_player.voice_audio_finished()
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func show_dialog_tip():
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func add_dialog_tip():
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if not _dialog_player.get_children().has(_dialog_tip):
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_dialog_player.add_child(_dialog_tip)
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func hide_dialop_tip():
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func remove_dialop_tip():
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_dialog_player.remove_child(_dialog_tip)
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@@ -27,6 +27,17 @@ ui_parent_control_node = NodePath("CanvasLayer/ui")
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[node name="camera" parent="." instance=ExtResource( 3 )]
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[node name="tooltip_layer" type="CanvasLayer" parent="."]
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layer = 2
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[node name="tooltip" parent="tooltip_layer" instance=ExtResource( 4 )]
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z_index = 10
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color = Color( 1, 1, 1, 1 )
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offset_from_cursor_action1 = Vector2( 0, 30 )
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offset_from_cursor_action2 = Vector2( 0, -20 )
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offset_from_cursor_action3 = Vector2( 0, 30 )
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offset_from_cursor_action4 = Vector2( 0, -20 )
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[node name="dialog_layer" type="CanvasLayer" parent="."]
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layer = 3
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@@ -107,16 +118,5 @@ visible = false
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[node name="video_player" parent="CanvasLayer" instance=ExtResource( 12 )]
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visible = false
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[node name="tooltip_layer" type="CanvasLayer" parent="."]
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layer = 2
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[node name="tooltip" parent="tooltip_layer" instance=ExtResource( 4 )]
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z_index = 10
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color = Color( 1, 1, 1, 1 )
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offset_from_cursor_action1 = Vector2( 0, 30 )
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offset_from_cursor_action2 = Vector2( 0, -20 )
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offset_from_cursor_action3 = Vector2( 0, 30 )
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offset_from_cursor_action4 = Vector2( 0, -20 )
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[connection signal="pressed" from="CanvasLayer/ui/menu_button/HBoxContainer/MusicButton" to="." method="_on_MusicButton_pressed"]
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[connection signal="pressed" from="CanvasLayer/ui/menu_button/HBoxContainer/MenuButton" to="." method="_on_MenuButton_pressed"]
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@@ -5,6 +5,7 @@ extends Control
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# Make the pause menu process in pause mode and hide it just to be sure
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func _ready():
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self.pause_mode = Node.PAUSE_MODE_PROCESS
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escoria.game_scene.hide_ui()
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hide()
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