fix: Fixes signal handling on AnimationPlayer nodes. (#458)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
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@@ -80,12 +80,19 @@ func play(name: String, backwards: bool = false):
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self,
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"_on_animation_finished"
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)
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_player_node.connect(
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"animation_finished",
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self,
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"_on_animation_finished",
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[name]
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)
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if _is_animation_player:
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_player_node.connect(
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"animation_finished",
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self,
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"_on_animation_finished"
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)
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else:
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_player_node.connect(
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"animation_finished",
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self,
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"_on_animation_finished",
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[name]
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)
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if backwards and _is_animation_player:
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_animation_player.play_backwards(name)
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elif backwards:
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