fix: Fixes signal handling on AnimationPlayer nodes. (#458)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-11-23 22:11:58 +01:00
committed by GitHub
parent 14c6418a7b
commit 860c6adc20

View File

@@ -80,12 +80,19 @@ func play(name: String, backwards: bool = false):
self, self,
"_on_animation_finished" "_on_animation_finished"
) )
_player_node.connect( if _is_animation_player:
"animation_finished", _player_node.connect(
self, "animation_finished",
"_on_animation_finished", self,
[name] "_on_animation_finished"
) )
else:
_player_node.connect(
"animation_finished",
self,
"_on_animation_finished",
[name]
)
if backwards and _is_animation_player: if backwards and _is_animation_player:
_animation_player.play_backwards(name) _animation_player.play_backwards(name)
elif backwards: elif backwards: