chore: storing version and changelog
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## [4.0.0-alpha.132](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.132) (2022-03-10)
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### Bug Fixes
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* Wrong variable used causing a crash on UI de-registering ([cb538ed](https://github.com/godot-escoria/escoria-demo-game/commit/cb538edb017030f47255835f371d5968abaf4134))
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## [4.0.0-alpha.131](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.131) (2022-03-10)
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@@ -58,7 +58,7 @@ func validate(arguments: Array):
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# - *destination*: The destination item to slide to
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# - *speed*: The speed at which to slide in pixels per second (will default to
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# the speed configured on the `object`)
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#
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#
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#
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# **Returns** The generated (and started) tween
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func _slide_object(
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