Deleted non-CC0 assets

Managed room7 camera pushes
This commit is contained in:
Julian Murgia
2021-01-09 18:41:35 +01:00
parent ff89dc1677
commit 933122f085
678 changed files with 2659 additions and 4758 deletions

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=2]
[ext_resource path="res://game/characters/worker/png/worker.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 40.4907, 142.11 )
[node name="worker" type="Area2D"]
script = ExtResource( 2 )
global_id = "worker"
interaction_direction = 3
dialog_color = Color( 1, 1, 1, 1 )
interact_positions = {
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scale = Vector2( 4, 4 )
texture = ExtResource( 4 )
offset = Vector2( -0.0280151, -30.9602 )
hframes = 24
region_rect = Rect2( 0, 0, 25, 70 )
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#const dir_angles = [
# 0, # 0 NORTH FACE CAMERA
# 45, # 1 NORTHEAST
# 90, # 2 EAST
# 135, # 3 SOUTHEAST
# 180, # 4 SOUTH BACK TO CAMERA
# 225, # 5 SOUTHWEST
# 270, # 6 WEST
# 315, # 7 NORTHWEST
#]
# Angle is [from_angle, area_angle]
# example : on a clock, [180, 45] starts exactly from 6 o'clock (180°)
# and stops between 7 o'clock and 8 o'clock (45° from 6 o'clock)
const dir_angles = [
[340, 40], # 0 UP
[20, 50], # 1 RIGHT UP
[70, 40], # 2 RIGHT
[110, 50], # 3 RIGHT DOWN
[160, 40], # 4 DOWN
[200, 50], # 5 LEFT DOWN
[250, 40], # 6 LEFT
[290, 50] # 7 LEFT UP
]
# Array of animations for each direction, from UP to RIGHT_UP clockwise
# [animation_name, scale] : scale parameter can be set to -1 to mirror the animation
const directions = [
["walk_up", 1], # 0 UP
["walk_up", 1], # 1 RIGHT UP
["walk_right", 1], # 2 RIGHT
["walk_down", 1], # 3 RIGHT DOWN
["walk_down", 1], # 4 DOWN
["walk_down", 1], # 5 LEFT DOWN
["walk_right", -1], # 6 LEFT
["walk_up", 1] # 7 LEFT UP
]
const idles = [
["idle_up", 1], # 0 UP
["idle_up", 1], # 1 RIGHT UP
["idle_right", 1], # 2 RIGHT
["idle_down_right", 1], # 3 RIGHT DOWN
["idle_down", 1], # 4 DOWN
["idle_down_left", 1], # 5 LEFT DOWN
["idle_left", 1], # 6 LEFT
["idle_up", 1] # 7 LEFT UP
]
const speaks = [
["speak_up", 1], # 0 UP
["speak_up", 1], # 1 RIGHT UP
["speak_right", 1], # 2 RIGHT
["speak_down", 1], # 3 RIGHT DOWN
["speak_down", 1], # 4 DOWN
["speak_down", 1], # 5 LEFT DOWN
["speak_right", -1], # 6 LEFT
["speak_up", 1] # 7 LEFT UP
]
#const directions = ["walk_left", -1, # 0
# "walk_left", -1, # 1
# "walk_back", 1, # 2
# "walk_back", 1, # 3
# "walk_left", 1, # 4
# "walk_left", 1, # 5
# "walk_front", 1, # 6
# "walk_front", 1 # 7
# ]
#
#const idles = [ "idle_front_right", 1, # 0
# "idle_front_right", 1, # 1
# "idle_back", 1, # 2
# "idle_back", 1, # 3
# "idle_front_left", 1, # 4
# "idle_front_left", 1, # 5
# "idle_front", 1, # 6
# "idle_front", 1 # 7
# ]
#
#const speaks = ["idle_front_left", 1, # 0
# "idle_front_left", 1, # 1
# "idle_back", 1, # 2
# "idle_back", 1, # 3
# "idle_front_right", 1, # 4
# "idle_front_right", 1, # 5
# "idle_front", 1, # 6
# "idle_front", 1 # 7
# ]