Deleted non-CC0 assets
Managed room7 camera pushes
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90
game/characters/worker/worker_anims.gd
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90
game/characters/worker/worker_anims.gd
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#const dir_angles = [
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# 0, # 0 NORTH FACE CAMERA
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# 45, # 1 NORTHEAST
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# 90, # 2 EAST
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# 135, # 3 SOUTHEAST
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# 180, # 4 SOUTH BACK TO CAMERA
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# 225, # 5 SOUTHWEST
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# 270, # 6 WEST
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# 315, # 7 NORTHWEST
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#]
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# Angle is [from_angle, area_angle]
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# example : on a clock, [180, 45] starts exactly from 6 o'clock (180°)
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# and stops between 7 o'clock and 8 o'clock (45° from 6 o'clock)
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const dir_angles = [
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[340, 40], # 0 UP
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[20, 50], # 1 RIGHT UP
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[70, 40], # 2 RIGHT
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[110, 50], # 3 RIGHT DOWN
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[160, 40], # 4 DOWN
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[200, 50], # 5 LEFT DOWN
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[250, 40], # 6 LEFT
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[290, 50] # 7 LEFT UP
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]
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# Array of animations for each direction, from UP to RIGHT_UP clockwise
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# [animation_name, scale] : scale parameter can be set to -1 to mirror the animation
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const directions = [
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["walk_up", 1], # 0 UP
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["walk_up", 1], # 1 RIGHT UP
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["walk_right", 1], # 2 RIGHT
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["walk_down", 1], # 3 RIGHT DOWN
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["walk_down", 1], # 4 DOWN
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["walk_down", 1], # 5 LEFT DOWN
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["walk_right", -1], # 6 LEFT
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["walk_up", 1] # 7 LEFT UP
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]
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const idles = [
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["idle_up", 1], # 0 UP
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["idle_up", 1], # 1 RIGHT UP
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["idle_right", 1], # 2 RIGHT
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["idle_down_right", 1], # 3 RIGHT DOWN
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["idle_down", 1], # 4 DOWN
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["idle_down_left", 1], # 5 LEFT DOWN
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["idle_left", 1], # 6 LEFT
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["idle_up", 1] # 7 LEFT UP
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]
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const speaks = [
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["speak_up", 1], # 0 UP
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["speak_up", 1], # 1 RIGHT UP
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["speak_right", 1], # 2 RIGHT
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["speak_down", 1], # 3 RIGHT DOWN
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["speak_down", 1], # 4 DOWN
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["speak_down", 1], # 5 LEFT DOWN
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["speak_right", -1], # 6 LEFT
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["speak_up", 1] # 7 LEFT UP
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]
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#const directions = ["walk_left", -1, # 0
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# "walk_left", -1, # 1
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# "walk_back", 1, # 2
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# "walk_back", 1, # 3
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# "walk_left", 1, # 4
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# "walk_left", 1, # 5
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# "walk_front", 1, # 6
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# "walk_front", 1 # 7
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# ]
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#
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#const idles = [ "idle_front_right", 1, # 0
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# "idle_front_right", 1, # 1
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# "idle_back", 1, # 2
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# "idle_back", 1, # 3
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# "idle_front_left", 1, # 4
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# "idle_front_left", 1, # 5
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# "idle_front", 1, # 6
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# "idle_front", 1 # 7
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# ]
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#
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#const speaks = ["idle_front_left", 1, # 0
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# "idle_front_left", 1, # 1
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# "idle_back", 1, # 2
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# "idle_back", 1, # 3
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# "idle_front_right", 1, # 4
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# "idle_front_right", 1, # 5
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# "idle_front", 1, # 6
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# "idle_front", 1 # 7
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# ]
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